Hardware

Meta Debuts Lightweight VR Glasses and AI Smart Frames

Meta has unveiled lightweight VR goggles and upgraded AI-powered smart glasses, marking a major push to make spatial computing and wearable assistants more comfortable for everyday use.

WIRED AI4 days agoHardware
Image: WIRED AI

At its Meta Connect event in Menlo Park, Meta introduced its new Meta VR Glasses, a lightweight alternative to traditional headsets. Weighing five times less than the Meta Quest 3, these goggles sit directly on the nose without a headstrap. They feature a 5K micro-OLED display delivering 2412 x 2288 pixels per eye, with processing and battery power offloaded to an external compute puck. Controlled via eye tracking and hand gestures, the device runs the Quest software ecosystem, enabling workspace virtualization and gaming. The VR Glasses will cost $1,300 and are scheduled to ship in the spring of 2027.

To address ongoing privacy concerns, Meta also launched the Ray-Ban Meta Audio glasses. Priced at $349 and shipping October 10, these camera-free, 43-gram frames offer 12 hours of battery life, extending to 48 hours with their charging case. For users wanting full media capture, the flagship Ray-Ban Meta Gen 3 glasses start at $449, featuring 12-MP cameras, 3K Dolby Atmos-enabled video capture, a nine-hour battery life, and a six-microphone array. Meta also released its own branded Gen 3 frames, the Capri and Nova, for $299, alongside a teased Muse Charm wearable designed to connect users to the company's Muse AI agent by the holiday season.

For developers and enterprise practitioners, these hardware releases represent a significant shift in how users interact with spatial computing and AI. The integration of Meta AI allows users to generate photorealistic holograms of their faces for video calls, while the Gen 3 glasses introduce a Hearing Enhancement feature to boost ambient speech. By separating the heavy computing hardware from the display in the VR Glasses and offering camera-free audio alternatives, Meta is lowering the physical and social barriers to wearable technology, opening up new design spaces for hands-free applications and contextual AI interactions.

This is our own summary of reporting by WIRED AI

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