It might come as a bit of a shock if you haven’t been paying attention, but Mario Kart is far and away the most popular Nintendo franchise. That’s right, not even the mainline Mario games or best Pokémon games sell as many copies as this kart racer. With entries going back to the SNES all the way up to the Switch 2, there have been hundreds of tracks across the franchise now. The best tracks take full advantage of that game’s mechanics, feature fun and colorful locales to drive through, and have popping soundtracks to keep the energy high. I’ve been playing this franchise since it first began and have poured an embarrassing number of hours into each mainline game. To justify that commitment, I’m ranking the 10 best Mario Kart tracks of all time.
#10 Music Park – Mario Kart 7
Nintendo
Mario Kart 7 is rarely talked about anymore, which is strange because it added a lot to the franchise. This was the first widely online entry, plus it let us glide for the first time. I suspect the reason it kind of came and went is that the tracks were just okay for the most part. The one standout in my mind is Music Park. While the layout isn’t especially inspired, the incorporation of instruments into the track is something I’ve never seen before. Bouncing off trums and driving over piano keys is a real treat.
#9 Waluigi Pinball – Mario Kart DS
Nintendo
First appearing in Mario Kart DS, Waluigi Pinball instantly became a fan favorite to the point where it was brought back in 7 and 8. As the name suggests, this track takes place inside a pinball machine where bumpers, balls, and flippers need to be avoided. It is a chaotic mess from every angle, but that’s why we love it so much. It manages to be a fun course while incorporating pinball elements.
#8 Ghost Valley – Super Mario Kart
Nintendo
Can a race track ever be scary? I think so, and would point to Ghost Valley as a prime example. Set on floating wooden planks, this course is full of holes and railing blocks that disintegrate after one hit, so the course becomes more and more hazardous as the race goes on. There’s an obvious but tricky jump for a shortcut that adds a great element of risk vs reward.
#7 Baby Park – Mario Kart: Double Dash
Nintendo
Sometimes it is the simple tracks that are the best. Baby Park is the Final Destination of Mario Kart courses. A simple racetrack may feel like a letdown compared to all the creative courses in the series, but it is basically the only one of its kind and is a great addition for when you want to have a more serious race without any odd stage gimmicks getting in the way.
#6 Coconut Mall – Mario Kart Wii
Nintendo
Who hasn’t dreamed of racing through a mall on a go-kart? Just me? Well, Coconut Mall let me live out that fantasy and it totally rules. The incorporation of escalators that go in both directions to speed you up or slow you down, various stands in the plaza, and options to go on the upper or lower floors make it a very convincing mall and dynamic race track. No notes.
#5 Yoshi Valley – Mario Kart 64
Nintendo
Technical tracks like Yoshi Valley only became possible with Mario Kart 64. This track demands a mastery of the drifting system with all its winding turns and sharp edges. I can’t put it much higher than this simply because it isn’t all that interesting to look at. It’s just a brown canyon, after all, but a thrill to drive in all the same.
#4 Koopa Troopa Beach – Super Mario Kart
Nintendo
Beach levels are typically some of the best for 3D platformers, but not so much for racers. Sand and water aren’t exactly great for driving, but Koopa Troopa Beach embraces that. The tropical vibes and music are on point here, but the skill in staying on the dry sand or knowing when to cut through the water makes it a standout course that returned in many future games.
#3 Mount Wario – Mario Kart 8: Deluxe
Nintendo
I love me a good snowy racetrack, and there are quite a few across the series to pick from. The one I always come back to, however, is Mount Wario. This ski resort level has all the thrills of speeding down a mountain, ducking through caves, and weaving through trees. It keeps things fun and unpredictable the entire way through.
#2 Bowser’s Castle – Mario Kart 8: Deluxe
Nintendo
With one exception, Bowser’s Castle has appeared in some form in most Mario Kart games. While each shares a similar theme of lava and various Bowser minions posing hazards, Mario Kart 8: Deluxe’s version feels the most like a real castle and not just a castle-themed racetrack. This is a tough course, with lasers and tons of fire hazards, but finally making a clean break through it all is well worth the struggle.
#1 Rainbow Road – Mario Kart World
Nintendo
What else but Rainbow Road could take the top slot? That was almost a given, so the real question becomes which version would I pick? It might be some recency bias, but I do think Mario Kart World‘s take on this classic track is the best one yet. This is the final track you unlock in the game and has an extra bit of spectacle as it is placed high above the open world you’ve been racing across the game, rather than in the deep reaches of space. It feels more epic than ever before, while still being the ultimate challenge.
June is coming to a close which means that we’re officially halfway through 2025. Where did all that time go? Outside of all the hours lost to anxiety spirals as the world deteriorates, much of the past six months has gone to video games. We’ve killed demons as a medieval Doom Slayer, walked around Japan in an iconic samurai’s shoes, and lost countless lives to Nightlords. That has left us with a long list of memorable games that are already on our year-end shortlist.
While the back half of 2025 still has plenty of big releases in store (Ghost of Yotei, Metroid Prime 4: Beyond, and The Outer Worlds 2 just to name a few), these 10 games we’ve picked out the 10 games that have stuck with us most so far this year. Some will come as no surprise, but we’re sure that a few may catch you off guard. That fact speaks to how wide and diverse world of video games is, where no two game of the year lists will ever look the same.
Blue Prince
Raw Fury
For most gamers, I imagine that Blue Prince came out of nowhere when it launched in April to critical praise. I wasn’t shocked, but that’s only because I was fortunate enough to demo it one year earlier at GDC, checking it out on a sheer whim. I knew it would be special from the moment I laid down my first room, getting instantly sucked into the mysterious roguelike manor-builder. That’s the kind of game Blue Prince is. It sucks players in instantly with a tactile puzzle hook, but keeps them coming back with layer upon layer of secrets. After 100 hours, I still feel like I’ve seen next to nothing. That’s the way I like it, because it means I’ll always have an excuse to jump back in for another run.
Clair Obscur: Expedition 33
Sandfall Interactive
There are few success stories in gaming quite like Clair Obscur: Expedition 33. Getting a totally original series off the ground is one challenge, but doing it as a brand new studio is a different beast entirely. It’s easy to see why the French RPG has broken the mold, though. Emotional storytelling, an active turn-based battle system, and memorable characters make for an inventive exploration of grief that never goes exactly where you’re expecting. It can be messy at times, especially its divisive third act, but Sandfall Interactive created a special debut here that deserves the buzz its receiving (even if we could stand to see the breathless hype dialed down just a notch).
Avowed
Xbox Game Studios
Avowed feels destined to become an underrated classic in a few year’s time. The RPG was met with some mixed reactions at the time, as players seemed a little disappointed that it wasn’t as giant as a new Elder Scrolls game. Accept Avowed for what it actually is, though, and you’ll find one of Obsidian’s best games to date. Aside from some pleasantly streamlined systems that cut out a lot of unnecessary cruft, Avowed excels at telling a nuanced story about all the ways that a crisis can become politicized. It’s a work of art clearly birthed from the Covid-19 pandemic and may just be the best commentary about the pandemic released to date. If you bounced off it initially because it didn’t live up to a certain scope, I recommend jumping back in and meeting it where it is instead.
Kingdom Come: Deliverance 2
Deep Silver
If you do desire an all-encompassing mega-RPG that gives you the freedom to do anything you want, Kingdom Come: Deliverance 2 will likely be more your speed. The medieval sequel is a staggering accomplishment, with loads of detail put into every interaction. Even something as simple as getting a new sword becomes an involved blacksmithing minigame that you could turn into a whole digital career. With excellent quest design propelling its main story forward, this is the kind of game that you could get lost in for a full year. Even if it’s not your bag, it’s hard not to respect its commitment.
Despelote
Panic
Only one game released this year has received a rare five star review from Digital Trends. It’s not Split Fiction or Monster Hunter Wilds, but rather an Ecuadorian coming of age story that’s no longer than two hours. Despeloteis a remarkable game that draws a parallel between a child’s growth to Ecuador’s World Cup run in 2002. That’s delivered in an experimental narrative adventure that has players casually exploring a city and eavesdropping on loose conversations while kicking a soccer ball around with friends. Few games capture the memory of childhood quite like this, and even fewer so sharply tie it into the broader culture that shapes those experiences. If nothing else, Despelote will help you understand why soccer is more than a sport for so many people around the world.
Death Stranding 2: On the Beach
Kojima Productions
When the first Death Stranding released in 2019, we weren’t quite sure what to make of it. We praised its social innovations, but weren’t entirely sold on its oddball walking hook. We came around on it just in time for its strong sequel, Death Stranding 2: On the Beach. While its not as subversive as you may expect from a Hideo Kojima game, Death Stranding 2 refines just about everything about its predecessor while delivering a meaty story about the long-term danger of mass connection. It’s a self-reflexive adventure that tries to weigh its utopic vision of a united world with the knowledge that those with power can manipulate that positivity in the name of expansionism. It’s a thought-provoking sequel that begs to be dissected once the end credits roll even more than played.
The Hundred Line: Last Defense Academy
Too Kyo Games
No game this year has a pitch quite as eye-popping asThe Hundred Line: Last Defense Academy. The latest game from the creators of Danganronpa and the Zero Escape series created a sprawling visual novel with 100 endings. I’m not talking joke endings either; I really mean 100 full-fledged endings. It’s daunting, but Last Defense Academy earns the time it takes to see it through thanks to an engrossing story full of cliffhangers, twists, and some challenging, turn-based tactics in between. It plays out like multiple seasons of a TV show, constantly ratcheting up the tension and revealing more layers to its dystopian universe. You may not have the time to see it all, but I’d at least recommend clearing out enough to see its two mainline endings through.
Mario Kart World
Nintendo
Nintendo’s best Switch 2 exclusives are likely still to come later this year, but Mario Kart World is one heck of a way to kick off a new console’s life. The latest installment of Nintendo’s storied racing series builds on Mario Kart 8‘s success with a careful balance of casual chaos and traversal tools that open the door for high-skill play. I’ve been playing it much more than I expected to after finishing up my initial review, zoning out in its open-world and enjoying some thrilling rounds of Knockout Tour online. It already feels like an essential multiplayer game for a console that will no doubt have its fair share of them in a few years time.
Lost Records: Bloom and Rage
Don’t Nod
I imagine that it might be a little surprising to see Lost Records: Bloom and Rage on this list when so many other heavy hitters are absent. Call us a sucker for 90s nostalgia, but Don’t Nod’s spiritual follow-up to Life is Strange is a tender narrative adventure about the transformative power of punk rock. It follows a group of budding riot grrrls as they come of age during a crucial summer, one that takes a dark twist. While its supernatural twist is its initial draw, Lost Records‘ true strength lies in its grounded story that explores just how many things shape us into what we are, from tragedy to music.
Rematch
Kepler Interactive
Unlike just about everything on this list, there’s nothing too flashy about Rematch. It’s an arcade sports game that boils soccer down to its essence. It has only a few modes, a simple battle pass structure, and no fancy cross-promotions yet. So how in the world has it made our list? Because it just feels flat out fantastic. The act of kicking a ball or blocking a goal has never felt this satisfying. Developer Sloclap really honed in on its fundamentals here to create an elegant multiplayer game that carries the torch for long dormant genre legends like NFL Blitz. Even with some kinks to work out long-term, it’s a terrific game that has been eating up just as much of my casual playtime as Mario Kart World.
Honorable mentions: The Alters, Battle Train, Bionic Bay, Blade Chimera, Ender Magnolia: Bloom in the Mist, Expelled!, The Midnight Walk, Monster Hunter Wilds, Pipistrello and the Cursed Yoyo, Promise Mascot Agency, Rift of the NecroDancer, The Roottrees are Dead, South of Midnight, Squeakross: Home Squeak Home, While Waiting
It would have been exceptionally easy for Nintendo to stick with an established formula for Mario Kart World. While the series has added a few crucial new features here and there since its Super NES debut, it has settled into an extremely comfortable groove since the 2014 release of Mario Kart 8 on the ill-fated Wii U. Since then, we’ve seen the franchise lean on nostalgia-rich DLC as it introduced a barely differentiated Switch port and a series of course-packed expansions rather than another distinct sequel. Save for the expert-level, ultra-fast 200cc racing mode, the broad strokes of a Mario Kart game have gone from staid to practically frozen in amber in recent years.
Mario Kart World doesn’t completely abandon the basic structure of those previous Mario Kart games; there are still twisty, turny, shortcut-filled courses loaded with items and opportunities to power slide. But it builds on that skeleton more than any Mario Kart game ever has, adding new modes, new driving techniques, and a new focus on the vast swathes of land between the intricately designed race courses. The result can feel a little inconsistent but also like a necessary shot of new ideas into a series that has been growing stale.
Too many karts
The first thing you’re liable to notice loading up a race in Mario Kart World is just how crowded things have gotten. The expansion to 24 racers on each track (from 12 in Mario Kart 8 and eight in previous franchise titles) serves as a good way to show off the added processing power of the Switch 2. It also provides a good excuse to greatly expand the number of selectable characters and outfits available in the game, which dredge up options from some of the deeper depths of the Mario catalog (your day has finally arrived, Sidestepper fans).
Mario Kart World has even more characters, more items, a vast open world to explore, but also new karts. Just like in Mario Kart 8, the kart you pick changes more than just the appearance.
Each one has a different stat distribution that alters the way it performs. You don’t have to worry about swapping out tires or gliders to get the best stats this time, just your kart and character. But there are a lot of karts this time around, and comparing all their stats is daunting. Instead, make a pit stop as we go over the best Mario Kart World karts after testing them over hundreds of races.
How to unlock Mario Kart World karts
You will only have access to 11 karts when starting Mario Kart World, with the remaining 29 waiting to be unlocked. You unlock additional karts as you collect coins during races, with a total of 3,000 coins needed to unlock them all.
If you don’t have one of the karts below, keep doing races and grabbing as many coins as you can.
Best Mario Kart World kart overall
Nintendo
So far, the meta in Mario Kart World has settled on one kart standing above all the rest. The Baby Blooper kart is currently the king of the track thanks to its high acceleration and handling stats. If you are using one of the heavy characters, you will notice a huge edge over the competition.
Best Mario Kart World kart for acceleration
Nintendo
If your issue is getting up to top speed as soon as possible, you will want to check out the Pipe Frame. It is on par with a couple of others for acceleration, but has better top speed and the handling needed to stay in control. Another option here would be the B Dasher, which has almost completely even stats across the board.
Best Mario Kart World kart for top speed
Nintendo
If you’re good enough, top speed matters much more than acceleration since that only comes into play if you lose your speed. While risky, Stellar Sled is the king of speed. You will need to have your handling on point here since that stat is particularly low, but this kart can set some records.
Best Mario Kart World kart for handling
Nintendo
Handling is an overlooked aspect of your kart. Sure, you can compensate with skill to some degree, but playing a heavy character with a low mobility kart can feel like you’re turning against molasses. A kart like the Biddubuggy has exceptional handling without too many major tradeoffs that has carried us to many victories.
Ever since the first Mario Kart, Rainbow Road has stood as the ultimate test of your driving skills. Before release, Mario Kart World heavily teased this track’s return, but upon starting this Switch 2 launch game you wouldn’t find it on the track list. This time around, you need to unlock this special course before you can test your driving skills. The process isn’t too complicated so buckle up as we guide you through the entire process for unlocking Rainbow Road in Mario Kart World.
Difficulty
Easy
Duration
1 hour
What You Need
Mario Kart World
Unlock the Special Cup
Nintendo
How to unlock Rainbow Road
Rainbow Road is the final track in the hidden Special Cup, which isn’t one of the options you will have right away. While it is a little time consuming, unlocking it and Rainbow Road won’t pose any real challenge.
Step 1: Start Mario Kart World and play the Grand Prix mode either alone or with friends.
Step 2: Complete each of the 7 Cups available.
Note that you only need to finish the Cup, not come in first place at the end.
Step 3: After finishing the last Cup, the Special Cup will unlock.
Step 4: Rainbow Road is the fourth track in the Special Cup for you to select and play whenever you wish going forward.
All those years of anticipation have finally paid off. The Nintendo Switch 2 is out now, giving players a brand new console to play around with. If you’re planning on getting one, know that it’s not just a console you’ll likely buy. The Switch 2 is launching with a whole mess of accessories, from controllers to Nintendo’s own webcam. If you tried to buy everything, you’d quickly find yourself spending way more than $450.
We’re here to help you cut through an overwhelming list of launch day products. We’ve put together a quick buying guide that’s built to help you focus in on what accessories and games you’ll need and which you can skip. I’ve broken this down into must buys, nice to haves, and luxuries. Remember: You don’t need to buy everything at once. Pick and choose what you think you need so you can make your Switch 2 shopping experience a little less daunting.
The must buys
Nintendo Switch 2
Nintendo
Naturally, you’ll need the console itself. That comes with the system, a set of Joy-cons, a grip controller, a dock, and controller straps. That’s everything you’ll need to start playing without spending an dime on any other hardware, so don’t worry if you’re strapped on cash. You can skip out on everything else on this list for now, but you’ll likely need some of them eventually. The standard Switch 2 will run you $450, but a version that comes bundled with Mario Kart World costs $500, saving you $30 if you plan to buy the game.
There are plenty of launch day games you could pick up right away, but you’ll likely want Mario Kart World. This is the Switch 2’s Breath of the Wild, in that it’s the one game that everyone will be playing out the gate. That’s for a good reason too. We’ve played quite a bit of it ourselves so far, and it’s a content-loaded racing game with enough secrets and depth to fill hundreds of hours. If you don’t love Mario Kart already, it won’t change your mind, but it’s a great way to test the system’s online features like GameChat if nothing else. Mario Kart World costs $80 whether you’re buying it physically or digitally.
Unless you plan on never using the Switch 2 in portable mode, I highly recommend that you grab a carrying case as soon as possible. It’s one of those small investments that goes a very long way. I still use the Switch carrying case I bought the day that system launched. You’ll have a ton of options to choose from here, so there’s no harm in buying an inexpensive third-party case from a company like PowerA. If you want to go the official route though, Nintendo is offering it’s own case for $40 that comes with a screen protector.
While the Switch 2 has more internal space on it than its predecessor, you’ll likely want to expand sooner rather than later. To do that, you’ll need a MicroSD Express card. That last word is very important. Normal MicroSD cards are not compatible with Switch 2, so you’ll need an Express specifically. Nintendo is offering its own 256GB card for $60, but look for cards from companies like SanDisk if you want more space. You’ll be able to find some cards for a lower price, but a good Express card is usually going to start around $50 at least.
If you can’t stand the feel of the Joy-cons, you’ll probably want a more traditional gamepad right out the gate. You’ll have plenty of options eventually, but your best bet for day one is the standard Switch 2 Pro Controller. That will give you all the buttons you need, plus some new back buttons and a headphone jack. I’ve used it quite a bit already and can confirm that it’s a comfortable, sturdy gamepad that feels high end. It will cost a pretty penny, as it’s currently retailing for $85, so I’d recommend seeing how you feel about the new Joy-con grip before going straight for this unless you know you want it.
One of the Switch 2’s biggest innovations is its camera support. Players can use the system like Zoom, creating video calls with pals with the press of a button. You can even use a camera to put your face in games like Mario Kart World. After testing the feature extensively, I’m willing to say that it’s a worthwhile addition rather than a novelty. If you want to try that for yourself, you can actually use almost any USB webcam you have lying around, so you don’t really need to buy a new one here. If you need one though, Nintendo is selling its own $55 camera that works quite well based on my hands-on time with it.
Mario Kart World isn’t the only new first-party game launching on Switch 2. Nintendo Switch 2 Welcome Tour is essentially an interactive instruction manual that explains everything the system can do. In a bizarre move, this isn’t a pack-in game but rather something that will cost you $10. I couldn’t blame you for skipping it altogether, but I’ll note that it’s worth grabbing. It’s a genuinely informative app that will reveal all of the console’s hidden secrets. Plus, it’s a great way to test its new mouse controls, as it features some surprisingly fun minigames. You can absolutely skip it, but I’ve had a good in the two hands-on sessions I’ve had with it now.
There are a ton of other games coming to the Switch 2 at launch, including several re-releases. I’ve played many of those games already and there’s certainly some great options in the bunch. Cyberpunk 2077 is a killer version of the RPG that utilizes motion controls, while Civilization 7 gets the most out of the Joy-cons’ mouse feature. If you already own those games and don’t want to double dip, I’d recommend trying Rune Factory: Guardians of Azuma. It’s a meaty RPG life sim with lots of depth. I played quite a bit of it on the original Switch, but I’ve been waiting for the Switch 2’s launch to play more with some much needed visual upgrades. Bravely Default HD Remaster is a solid option too, as its charming new mouse minigames add more content to an already gigantic RPG. Finally, Deltarune is the big indie to grab, as it’s the latest game from the creator of Undertale.
To capitalize on Mario Kart World, Nintendo is releasing a newly designed Joy-con wheel just as it did for the Switch. You can plop a single controller into one of these and use motion controls to steer your vehicle. It’s one of Nintendo’s more superfluous accessories, but this kind of thing can be a hit with kids. It’ll only cost you $25 for a set of two, so it’s not too much of an investment compared to the other accessories listed here. Still, this is one that you probably won’t need unless you’re a huge Mario Kart fan.
Put this one firmly in the niche product category. Nintendo Switch Online is getting an upgrade with Switch 2, which will add GameCube games to the service. If you want the true retro experience, you can buy a new $65 recreation of the GameCube controller that’s compatible with Switch 2. You absolutely do not need this right out the gate considering that Switch Online will only have three games on day one. Still, it’s a fun thing to own if you’re a big GameCube lover, especially since it adds the Switch 2’s C-button to the old design.
Joy-con Charging Grip
Nintendo
The Nintendo Switch 2 comes with a Joy-con grip, so you don’t need to buy that separately. However, Nintendo is double dipping on that product with a souped up version. For an extra $40, you can get a grip that doubles as a Joy-con charging station. It also features two back buttons, which is a handy extra. I’ve used it myself and like the feel of it overall, but you’re probably better off grabbing a Pro Controller unless you simply love the ergonomics of the grip.
If you really plan on taking your entire Switch 2 setup everywhere you go, you can buy the console’s most luxurious accessory: an all-in-one carrying case. This bad boy can fit the console, the dock, a Pro Controller, and all your cables for a whopping $85. You absolutely do not need this unless you are something of a vagabond, but as someone who has a similar GameCube case back in the day, I will say that something like this is great for kids who take their consoles over to their friends’ houses a lot.
When I first went hands-on with the Nintendo Switch 2 in April, I thought I had seen everything the console could show me. I spent an entire day playing it, testing close to a dozen games that put every feature to the test. I walked away from that thinking that Nintendo didn’t have many more cards to play. It’s a more powerful Switch; what else is there to know?
Quite a bit, as it turns out. Ahead of the console’s June 5 launch, I spent another full day with the Nintendo Switch 2. While I didn’t have a buffet of games to test this time, I did get a fuller picture of the hardware itself. I discovered several unrevealed nuances in that time, all of which made it clear that this isn’t just a Switch with a better chip. You may be more surprised than you’re expecting come launch day.
New settings
For this demo session, Nintendo put an emphasis on its two first-party launch games. I played 45 minutes ofNintendo Switch 2 Welcome Tourbefore getting a sweepingMario Kart World overview across several hours. The juicy part, though, is that I was given largely unrestricted access to the hardware. That meant I was free to hop into the setting menu, which has been a bit of a mystery until now. That’s where I began to find the Switch 2’s secrets.
For instance, players will now have the ability to create a shortcut for button remapping. Rather than digging through a menu to find it, players can make it so that a mapping option appears on the pop-out menu that comes up when holding the home button. Back buttons on compatible controllers can be remapped on the fly here too. Even more handy? There’s now a single menu option that swaps the A and B buttons at a system level. Say goodbye to hitting cancel when you meant to confirm. Perhaps most surprising is the fact that Mii creation somehow still lives on here, keeping the Wii era alive.
For the Joy-Con 2’s mouse feature, players can pick between three sensitivity settings. I was also surprised to see that I could use the mouse to control the system’s menus as if I was using a desktop computer. When using two Joy-cons as mice, both can move my cursor. (I also finally got a chance to test Nintendo’s claim that the mice even work on pants, and I can confirm that they are very jeans-friendly.)
Nintendo
There’s a bigger emphasis on accessibility this time around too, as that gets its own dedicated settings menu. There, players can make menu text larger, change menu colors, and more. Best of all, the Switch 2 now has a text-to-speech option that will act as a screen reader in menus. Players can adjust the speed and tone of the voice.
While I found a lot of new features in menus, I learned about even more through Nintendo Switch 2 Welcome Tour. The interactive system guide is full of headline-making details that make the system stand out. For instance, I learned that the new HD Rumble is able to buzz so precisely that it can simulate sounds. One Welcome Tour demo had my controller making the sounds of a 1-Up Mushroom and Coin sound from a Mario game.
I also learned that the Switch 2 uses the same exact speakers as the Switch OLED. However, they’re housed in a different box and placed diagonally, allowing the console to produce louder, clearer sound from the same speakers. Though it’s still absurd that Welcome Tour isn’t a free pack-in, the wealth of nitty gritty detail it contains will be genuinely valuable to Nintendo’s techiest fans.
And I won’t lie: The gamified way that’s all presented is surprisingly entertaining too. I very much got into its mouse-controlled minigames, like one that had me mini golfing and another that had me clicking on targets to break them as fast as possible. There’s a satisfying meta progression system on top of that too, which has players interacting with every piece of the console to gain stamps that open access to new exploitable areas. I went inside a Joy-con and got to poke around its digitized internals.
Enter GameChat
The biggest test of all came when I finally got to try GameChat extensively. The new feature essentially puts Zoom inside of the system, allowing players to chat using webcams and even superimpose themselves onto their screen-shared game footage. I’ve been a skeptic of the feature since it was announced due to the fact that shared gameplay looked like it was outputting at 10 frames per second.
That part is still mortifyingly true, but the social feature has some great tricks up its sleeve. In my demo, I played The Legend of Zelda: Four Swords Adventure with members of the press in other rooms. Each of us was using Nintendo’s own camera to capture our faces and place it over game footage. I set a transparency mode to cut out the background behind me, which fully kept my face in one piece and even captured the demoist setting next to me too. I could only place myself in the bottom right corner of my window, though I could adjust the zoom to change how big I appeared.
The interface itself is very painless to use. I got an invite to join a party, pressed the C-button, clicked join, and I was in. I had full control over my game until I pressed the C-button again and opened a quick menu where I could mute my mic, toggle my camera on or off, and activate screen sharing. I could also access additional settings here that let me tweak the layout of the screen. I could make video chat windows smaller or get rid of them all together if I wanted. As an extra bonus, I can click on another player’s screen to open another small menu that takes me to their profile, lets me report them, or even takes me straight to the eShop page for whatever game they’re playing.
What’s even more impressive is that GameChat has its own set of accessibility options, including a speech-to-text feature. When activated, the gameplay screen moves to the left and a new widget slots into the right side. This turns anything that players say over the microphone into text live with very little delay, and even splits it up by the speaker. It works shockingly well. It picked up just about everything that was said during the session down to the “ums,” with only a few dropped words or spacing errors. Conversely, there’s a text-to-speech option too, which will allow someone to plug in a keyboard, type, and have that read out loud by a digital voice. I didn’t get to see that in action, but I did see settings options that would allow me to connect a keyboard. It’s a genuinely impressive communication tool that sets the Switch 2 apart from any other console currently available.
While I enjoyed seeing and hearing other players during Four Swords, the more fun use case for camera integration came during my Mario Kart World demo. For one chunk of my session, Nintendo placed four members of the press in a room with one camera. We were shown the feed on screen and prompted to place a circle on our faces. Once I jumped into a race, I could see my opponent’s faces in a bubble above their car – or, I should say, they saw my face as they ate my grits. I milked the feature during a successful grand prix win, taunting everyone behind me and tossing in an obscene gesture or two (once again, I’ll emphasize that handy report button).
Nintendo
It’s a cute little feature that makes games a little more personal. For one, I always know who’s a human and who’s a bot in Mario Kart’s 24-player races. When someone nails me with an item in battle mode, their face pops up on screen to show me exactly who wronged me. When I get them back in a race and slam them with a shell, I see their face spin around in a circle. I quickly begin to dream up other games I’d love to use that feature in, imagining just how braggadocios I could get in Splatoon. What once looked like a gimmick I’d never use now feels like a legitimate social feature that I’ll get a lot of mileage out of.
I still have plenty of Switch 2 question marks left, which I plan to clear up before I write up a proper review. I need to test the limits of the console’s internal microphone, as I did notice it cutting off a soft-spoken player occasionally. I also have more menus to dig into since the console wasn’t online ready yet. I’m especially eager to see what’s being described as a smoother eShop, and one that now includes a For You tab meant to help game discoverability. But my takeaway ahead of June 5 is that the Nintendo Switch 2 has a lot of additional nuances that add up. Now tie those in with surprisingly tight mouse controls, a display that continues to impress without the need for an OLED panel, and extra horsepower that lets me see an incredible distance in Mario Kart World. That’s enough to make the Switch 2 feel like the significant upgrade that you want to see from a new hardware generation.
For me, no video game is inherently a slam dunk. I never feel comfortable making a judgement call like that in earnest until I’ve gotten significant hands-on time with a game. WillGrand Theft Auto 6make a boatload of money? Yes. Do I have any reason to think it will be 2026’s Game of the Year before playing it? No. Even one demo isn’t enough to convince me, and that was true when I played Mario Kart World in April. While it offered some reliable racing fun, the jury was very much out on its open-world pivot, its wider tracks, and 24-player modes. I needed to play a whole lot more.
Now, just days ahead of the Nintendo Switch 2’s June 5 release date, I’ve gotten to spend significantly more time with the system’s big launch game. I spent several hours with Mario Kart World, playing everything from Free-Roam to Coin Runners. That gave me the clearer picture I needed to confidently predict that the multiplayer game will be an immediate staple of the Switch 2’s library. While there are still pieces I’m not entirely sold on, the combination of tense multiplayer modes and relaxing solo exploration makes for a promising launch game that could comfortably occupy hundreds of hours of playtime.
Wherever I roam
My demo was split up into several sessions. The back half was all about multiplayer, as I toured every mode alongside other press members. The first half was what I really came to see, though. I’d get plenty of time to do whatever I wanted in single-player mode. I used that time to win two Grand Prixs, race against a ghost in a Time Trial, and spend some significant time exploring the open-world. That last piece was a bit of a make or break detail, as I walked away from my April demo a little worried that Free-Roam didn’t have much to offer.
And for a moment, that still held true as my demo began. Here, I was free to go anywhere I wanted on the map. I could drive through tracks or go off defined roads entirely and simply explore the scenery. That continued to feel like a novelty at first as I cruised through some detailed, but ultimately empty environments. What this did give me space to appreciate is just how powerful the Switch 2 really is. At one point, I found a ground rail that took me all the way up to the top of a mountain. Naturally, I drove off it once I hit the top. I could see incredibly far off in the distance, with details on the ground in full focus as I glided overhead. It’s a far cry from PokémonLegends: Arceus, which could barely load textures from that height. As impressive as that was, it didn’t feel like there was much to do initially aside from driving through some stray enemies or getting sucked up by a stray UFO.
Thankfully, I found much more to do as I began to discover the flow of exploration. There are three primary collectibles players find in Free-Roam mode. Peach coins are collectible tokens hidden in hard to reach places. I’m not exactly sure what they do, but they’re a shiny thing to grab. Then there are question mark panels that are hidden throughout the world. Again, I couldn’t figure out what the ultimate goal of driving over them was, but each section of the map does have a few and my progress is tracked on the map screen. It seems like there’s some kind of reward for finding each set housed in and around a track.
Nintendo
The real meat of Free-Roam comes from P-Switches, little blue switches that are found all over the map. When I drive into one, I begin a short challenge in the world. One had me racing behind a pick-up truck and trying to drive into its bed. Another had me grinding up into the sky on vines. Most missions are either coin collecting affairs or races to some sort of nearby finish line, and the ones I played could be completed in no more than a minute, if not seconds. There are hundreds of them to find and their locations aren’t always obvious. Sometimes they’re out in the middle of a desert. Other times, they’re tucked away in a nook on a track. They can seem few and far between at first, but that actually speaks to just how densely designed World’s map is. It’s not that the map is gigantic; I drove from one edge to another in roughly nine minutes. It’s more that it contains a lot of verticality that comes from environments that twist in on themselves. Finding each one seems like a long-term challenge akin to discovering all of Breath of the Wild’s Koroks.
What initially felt a little boring became meditative by the end of my demo. Anytime I had downtime as demoists set up a multiplayer session, I kept naturally popping back into Free-Roam to do a little more. Doing so gave me stickers that act as a sort of in-game achievement system. I can even set one to appear next to my name during races, letting me put some bragging rights on display. I could also pick up stacks of coins here, which go towards unlocking new karts (I unlocked one at 100 coins collected, and then 300, 300, and so on). That goes hand in hand with some other progression hooks, as characters also need to be unlocked whether by racing in Grand Prixs or discovering additional outfits in the world.
That’s where the open-world idea finally came together for me. I can now see the scenario in which I’d want to roam around. Maybe I’m waiting for a friend to log on and have a few minutes to kill. Maybe I just want to drive around, but don’t feel like doing a whole cup. It’s not so much the focus of World as it is something to pick away with years of downtime. That makes Free-Roam feel like a mode that’s built to last an entire console lifetime rather than something that’s meant to be completed all at once.
Tense races
Free-Roam represents a more casual side of Mario Kart World, one that’s great for lazy Sundays spent lounging on the couch in handheld mode. The multiplayer half of my day, however, showed me just how intense the other end of the spectrum can get. Knockout Tour continues to be the star of the show here, as the elimination mode had me swearing up a storm as I tried to survive to the end. As is the case with Mario Kart, I loved it when I was doing well and cursed it when I wasn’t. When I could lock into a race and show off my drifting prowess or clever mushroom use, I felt like I was playing a very skill-heavy game with lots of nuances.
For instance, power jumping is a new maneuver with lots of potential for hardcore players. If players hold the drift button without pressing the joystick, they can charge a jump. Doing so lets them get up on rails to grind them and ride on walls. It can also be used to give players constant boosts, as landing a jump always gives a burst of speed. I can see a world where high-level players are jumping as much as possible during races to smash time trials. It’s not an easy trick to pull off, though. Even the slightest joystick touch while pressing the trigger will initiate a drift. I found it hard to remember that and often ended up drifting instead of jumping, something that scared me off from using it too much in my demo. I wish there was a separate button dedicated to jumping, but I’m sure I’ll get the hang of it with time.
Nintendo
While winning thanks to high-level tricks can be euphoric, losing can be a mixed bag. The more I played, the more I felt like World is tuned closer to Mario Kart Wii than any other game in the series. That game was more casual friendly by making it so items could very drastically alter positions in a race. That held true for me in Knockout Tour especially, as having 24 racers on screen at once means that players’ fortunes can change in an instant. I’d be handily riding in first place only to get nailed by a blue shell, lightning bolt, and Bullet Bill in rapid successions. That’s always been the chaotic ethos of Mario Kart, but the mosh pit of items turns the dial higher than ever in tighter portions of tracks. Sometimes it’s funny. Sometimes it’s a bit of a pain.
That little detail did cause me to do a U-turn on one feature I’ve been skeptical of since April: the wider courses. To accommodate so many players, most tracks feature much wider roads to avoid a 24 car pile up. I feared that would make races boring, but I’m now in support of it after seeing just how overtuned items can be. The wider courses mean that I have more space to swerve away from an incoming Bullet Bill, letting me sacrifice some momentum to avoid a crash. That adds a smart bit of risk-taking that gives me more ways to manage the chaos. Tools like the power jump add to that, as it can be worth storing up a jump and using it to strafe away from an incoming shell. In my most heroic moment, I saved a feather I picked up from an item box and used it to hop over a golden shell as it crept up behind me. There’s more room for big moments here that go beyond simply tossing items and drifting well.
Nintendo
I got to see that in action even more during the balloon-based Battle Mode and Coin Runners, a multiplayer mode where players have three minutes to grab the most gold. Both put me in more contained maps – seemingly eight in total – and tested my ability to maneuver. After a few failures, I started to pick up the nuances of nailing someone with a boomerang head-on or saving my flying hammers for when I could rain them down on two cars instead of one. While these are more stress-free than Knockout Tour, they still show just how tense any World session can be when going up against players who have all of its tricks mastered.
Even after all this time, I’m still not ready to make a final judgement. I’m saving that for my full review, which will come after the Switch 2 launches. While I do feel like I have a good handle on most modes, I need to spend more time with the new tracks as some feel less cohesive than others due to the way they are designed to fit into an open-world. I need to spend way more time in Free-Roam too, as I still haven’t fully shaken my feeling that the novelty will wear off sooner than I’d like.
What I can say without question as of now, though, is that Mario Kart World is a blast whether you plan to play it casually or at a high level. It has a big responsibility as Switch 2’s launch game, but I don’t see it failing to deliver. I already know that it will be the first thing I’ll fire up on June 5 even though I’ve already played it for hours. I’m only starting a new chapter of my stories kart racing career, after all.
The big attraction for Mario Kart World is the fact that all the courses exist in the same open world. For the first time ever, we will be able to roam around between tracks in one seamless world to practice driving, find secrets, or just hang out with our friends. This will easily be the biggest Switch 2 launch game, but exactly how big is the world in Mario Kart World? Or more specifically, how many tracks are there? Nintendo hasn’t revealed all the courses we can look forward to racing on, but we combed through all the footage to pick out every new and returning track revealed so far.
Every new track in Mario Kart World
Nintendo
Based on the screenshots and trailers for Mario Kart World, we have spotted nine new courses among the new circuits. Since there are seven circuits, each one having four tracks, that would mean the total number of courses should be 28 (or 29 if Rainbow Road is in the game but not included in these track lists). We do still see a few courses that haven’t been named yet, so we know this isn’t the full list. Here’s each one we know in alphabetical order:
Acorn Heights
Boo Cinema
Cheep Cheep Falls
Crown City
Dandelion Depths
DK Spaceport
Faraway Oisis
Great Block Ruins
Mario Bros. Circuit
Peach Stadium
Salty Salty Speedway
Starview Peak
Whistlestop Summit
Every returning track in Mario Kart World
Nintendo
It wouldn’t be a true Mario Kart game without at least a few returning classic tracks. By our count, Mario Kart World has 14 returning courses from across the franchise’s history. We are almost sure that number will actually be 15 since Rainbow Road isn’t technically confirmed, but was heavily hinted at in the Direct. For now, these are all the returning courses:
On June 5, the Nintendo Switch 2 will finally grace us with its presence. Nintendo is rolling out the big guns for the big day too, as it will launch the system with Mario Kart World. The racing game is all but assured to be a hit, giving the console a Breath of the Wild-like water cooler game that everyone will be playing at the same time. A lot is riding on that one game, as it has the burden of being the Switch 2’s all-important killer app. If it fails to move millions of units in its first month, Nintendo might have to rethink its whole strategy for its new generation. While those are some high stakes, they’re ones that Mario Kart World will realistically clear without issue.
With that in mind, there’s another Switch 2 launch game coming on June 5 that’s just as important, if not more so, from my perspective. That would be Cyberpunk 2077: Ultimate Edition. While it won’t be crucial to Nintendo’s bottom line, it’s the first real test of the hardware, which looks to make a name for itself in a much more crowded portable landscape than the one the original Switch launched in.
Cyberpunk 2077: Ultimate Edition is essentially a “game of the year” version for the 2020 game, one that played an instrumental tole in the PS5 and Xbox Series X’s launch that same year. It doesn’t just contain the base game and its critically belovedPhantom LibertyDLC, but it also adds some mouse and motion control support built to take advantage of the newly redesigned Joy-cons. It is a key benchmark game for a device like the Nintendo Switch 2 in every conceivable way.
First, there’s the new control features. Ever since the Wii era, Nintendo has struggled to get third-party developers to embrace its wackiest ideas. Games like Red Steel gave the Wiimote the old college try in that era, but it was ultimately up to Nintendo to support motion controls. The Switch faced similar challenges, as few third-party studios played around with the Joy-cons’ IR sensors during the console’s eight year lifespan. CD Projekt Red is going all out for Cyberpunk 2077 and that makes it a perfect guinea pig. Will those features excite players enough to convince others to follow suit? Or will they quickly reveal the controls to be another gimmick that’s best left to Nintendo? Considering that Mario Kart World has fairly straightforward controls, this will be the launch day game to prove Nintendo’s sales pitch.
That’s a small test compared to the much bigger one Nintendo faces here. Cyberpunk 2077 is a very technically demanding game. It famously launched in a disaster state on PS4 and Xbox One in 2020, killing its reputation for years before CD Projekt Red could retake the narrative. It has since accomplished just that with regular updates that have stabilized the sprawling RPG and made it easier to appreciate the density of detail in it. It runs great on PC and current-gen consoles, but the Switch 2 is a big test. How well it runs there is going to give us our first taste of how capable the hardware is. We already know that CD Projekt Red is making some concessions to make it work, as its expected to run at about 40 frames per second even in performance mode, but that doesn’t mean it won’t be able to impress. This is the game that feels like it’ll show off features like the 4K dock and VRR-supporting display the most.
That’s crucial for Nintendo even if this isn’t it’s own game. Were the Switch 2 the only portable device of its kind, it would have a lot of flexibility. Getting Cyberpunk 2077 to run at all would feel like a miracle, even at 30fps. Of course, the elephant hanging around launch day is that it isn’t the only handheld console out there. Devices like the Steam Deck and ROG Ally now exist and are capable of running high-end PC games. I’ve played Cyberpunk 2077 on my Steam Deck plenty of times. It struggled to hit a consistent framerate, but I could get it to a playable state with enough system-level tweaking.
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For Nintendo, it won’t be enough to prove that big games can run on its hardware; it has to prove that they run better on Switch 2 than its competitors. Being able to output Cyberpunk 2077 to a TV in 4K without buying a third-party dock already gives the console a leg up, as does its unique controls, but it will need to pass some basic performance tests to convince gaming audiences who don’t care as much about Nintendo’s first party output that the Switch 2 is a viable alternative to something like the Steam Deck. If it can’t, it’s going to reinforce the idea that Nintendo’s system still isn’t a welcoming home base for hardcore players.
The good news is that Cyberpunk 2077 on Switch 2 doesn’t seem like it will disappoint. When I demoed it in April, I was astounded that it ran so well on the hardware while retaining such a high density of detail. It held up significantly better than Split Fiction, which suffers from very compressed visuals. I only experienced Cyberpunk on a big TV screen too. I imagine it will look far superior on a small screen where any flaws will be less noticeable. If the final version can stick the landing, Nintendo will have the kind of launch game that gets YouTube populated with impressive comparison videos that will sell the system to those who are on the fence about picking one up instead of a portable PC. That’s the exact win Nintendo needs on day one. Its future may just be in Projekt CD Red’s hands now.
The Nintendo Switch 2 and Cyberpunk 2077: Ultimate Edition launch on June 5.