Microsoft and Meta have collaborated on a special edition VR headset, the Meta Quest 3S Xbox Edition. The limited edition bundle, which includes a black and green headset alongside matching accessories, is on sale now for $400.
While the collaboration is a first for Meta, it’s part of an emerging trend for the Xbox brand. Earlier this month, Microsoft partnered with Asus to create a new version of its ROG Ally designed around Xbox Game Pass. The Meta Quest 3S follows that same trend, with a custom visual treatment and more direct integration into the Game Pass ecosystem and its cloud streaming feature.
The bundle contains a standard 128GB Meta Quest 3S. The differences between this version and the regular model are largely cosmetic. The Xbox Edition features a Carbon Black and Velocity Green design rather than the traditional white look of Meta’s headsets. The included Touch Plus controllers have gotten a similar facelift, with green accents on buttons and around the joysticks. The package also comes with an Xbox Wireless Controller with those same color touches.
Giovanni ColantonioGiovanni Colantonio / Digital TrendsGiovanni Colantonio / Digital Trends
It all comes with two notable extras. For one, it includes an Elite Strap, which retails for $70 on its own. That makes the Quest 3S Xbox Edition more comfortable and customizable out the box. It also includes three free months of Xbox Game Pass Ultimate.
Ahead of its release, Digital Trends has been putting the headset through its paces to see how it stacks up with a normal Meta Quest 3S. There aren’t any differences in terms of power, but the setup process does make it much easier to connect the included Xbox controller right away and sign into my Game Pass account. Within minutes, I had gotten everything connected and was continuing my playthrough of The Alters via cloud streaming. That last part is the obvious caveat here, as the headset does not play Xbox games natively. I’ve been spending a lot of my time playing Rematch that way, using the headset’s theater mode to create a big picture experience.
Is there any reason to upgrade if you already have a Meta Quest 3S? No, but it’s a solid bundle for anyone who has yet to take the plunge into VR. The included Elite Strap is an instant upgrade, the color scheme is much cooler than the standard Quest in my humble opinion, and adding in a controller is a nice touch. Sure, it isn’t really a proper Xbox version of the PlayStation VR2, but it’s about as close as I expect Microsoft to get for now.
The Meta Quest 3S Xbox Edition is on sale now for $400.
I’ve flown through the air as Iron Man. I’ve used my detective instincts to investigate a prison as Batman. And now, I’ve picked up my own decapitated arm and beaten my attacker to death with it. I probably don’t have to say I was playing as Deadpool in that last one. I’m sure you already guessed that.
Revealed at Summer Game Fest 2025, Marvel’s Deadpool VR is a new action game coming exclusively to Meta Quest 3 and 3S later this year. It’s the latest title from Twisted Pixel, the developer behind 2009’s ‘Splosion Man, and will be its first game since becoming a subsidiary of Oculus Studios in 2021. For its grand debut under the Meta banner, the studio is putting its history of irreverent humor and over the top action to the ultimate test by letting players embody the Merc With a Mouth as they cut through dimwitted goons
Ahead of its reveal, I played a slice of Marvel’s Deadpool VR and got more details on the project from Twisted Pixel. It’s every bit as bloody as you’d expect a Deadpool game to be. Though what’s even more impressive is how it’s pushing the Meta Quest 3’s power to create one of the fastest and more fluid action games I’ve tried in VR to date.
Merc with a headset
Marvel’s Deadpool VR is a first-person action game that has players dual wielding katanas, picking up any gun they can find, and creating moments of improvised violence across what Twisted Pixel calls a “full campaign” complete with secret levels and unannounced replayability hooks. It tells a completely original story centered around the villain Mojo rather than adapting any specific comic book arc, though characters like Flag-Smasher and Lady Deathstroke play a role in it. It also features a new voice for Deadpool: Neil Patrick Harris, who is a dead ringer for Ryan Reynolds here.
The first moments of my demo immediately tell me what I’m in for. I’m in first-person, but looking through the eyes of Deadpool’s decapitated head. I take control of his nearby body and kick the scientist who presumably carried the beheading out, all while a peppy Neil Patrick Harris kicks out a barrage of fourth wall-breaking one-liners (including a very dated “Damn Daniel” reference). After retrieving my weapons, I lob off the scientist’s hand, use it to open a door, and get ready to butcher my way through a S.H.I.E.L.D. Helicarrier. All of this unfolds in a vibrant pop art style that puts the Quest 3’s power to good use.
Twisted Pixel
To properly adapt the character, Twisted Pixel had to figure out what it would mean to embody the character. It wouldn’t make sense to have him play like the Caped Crusader does inBatman: Arkham Shadow, after all. To make him stand out from other heroes, Game Director Daniel Bullock says that speed was the key.
“We had early conversations with Marvel where we were talking about what makes Deadpool Deadpool,” Bullock tells Digital Trends. “One of the things that came up was that Deadpool is basically Spider-Man with no webs. That kind of set us thinking early on about how we could push the movement and the fast pace and really make the player feel like a ninja.”
That philosophy becomes apparent quickly once I enter a room full of enemies. I have two pistols, one I can grab from each hip, and a katana on each shoulder. Dual wielding is key in battle, as I can use those weapons on the fly in whatever configuration I choose. If I want, I can throw a sword in each hand and slash my foes to death. Or I can mix and match a katana with a handgun and try attacking two enemies at once while moving. It’s remarkably complex for a VR game — and that’s just the beginning.
The deeper I get, and the heavier the waves of enemies become, the more I see just how much I can do in battle. I can toss my sword at an enemy, pinning their body to a wall. I can divekick into a guy, jump off his head, and fire my pistols down at him. When I get a grappling hook late in the demo, I’m able to launch myself up to a rafter with one hand while shooting with the other. The action is non-stop as I juggle my weapons with any ones that my fallen enemies leave behind, from shotguns to electrified batons. Weapon upgrades will deepen the slapstick routine too, as they’ll give Deadpool’s tools unique perks like the ability to turn a tossed gun into a boomerang. Twisted Pixel says it has a “say yes to the player” mentality here; it wants players to be able to pull off anything they think should work.
The routine works remarkably well thanks to responsive controls that let me very quickly grab tools off my body, toss them aside, and pick something else up without any friction. I’ve never quite been able to move this efficiently in VR before, and without a hint of motion sickness to boot. It’s a blood-soaked ballet that does away with the flimsiness many VR action games bump into.
Twisted Pixel
I only got a taste of the project, but the demo I tried teased a full adventure game that isn’t just about clearing out enemies to move on to the next room. I got a quick introduction to the story, which will see Wade Wilson fighting through Mojoworld. There will be sequences that have players driving cars and manning turrets. Mobility is important outside of battle, as my demo had me wall running and grappling out of a trap room. I even did a puzzle or two, grabbing a grenade off my wrist and tossing it into a hole to blow open an explorable path. All of those things could happen in any superhero game, but Twisted Pixel really tried to pay attention to how Deadpool would tackle them compared to any other cape.
“When we’re developing our features, we do ask ourselves that,” Executive Producer Jody Coglianese tells Digital Trends. “Okay, this is a cool thing, but why is it going to be cool for Deadpool? What’s going to set us apart from another superhero? And then you kind of have to put your mind in a different bad place sometimes. We have a couple puzzles. Puzzles are fun! But what would be Deadpool’s way on this puzzle? And you can kind of maybe put some … gestures in there to figure out what would make that happen.”
Based on my first demo, it looks like Twisted Pixel have cracked how to make a hero that moves and acts like Deadpool rather than tossing players under a mask that could be on any old hero. So long as you have the tolerance for a few hacky jokes — and you’d have to if you’re already a fan of the character — then Marvel’s Deadpool VR should deliver a bloody good power fantasy fitting of an antihero.
Marvel’s Deadpool VR launches in late 2025 for Meta Quest 3 and Meta Quest 3S.
I live in a heavily forested area, so I don’t have to travel far to enjoy an early spring walk through the woods. I’m always seeking new ways to capture the essence of the experience. Photos are great and videos can record even more of a beautiful location, but it’s not quite the same as being there. I want to relive that moment, particularly when the weather makes going out more challenging.
Fortunately, technology keeps opening up new opportunities, like turning a real location or tangible object into a 3D world or digital twin I can visit from home. My latest experiments let me scan a lush mossy patch beside a tree with an eye-catching arched root. With my Quest 3 or Quest 3S VR headset, anyone can find and walk around that spot again. It’s almost like taking a piece of the forest inside. This is the kind of metaverse I’d like to see more of.
The best VR headsets open up new realities and sometimes make it easier to explore the real world in new ways.
It’s made of splats
Scaniverse shared an image of a Gaussian splat represented as pixels.Scaniverse
The key to making a 3D scan that I can enter later is finding a Gaussian splat scanner with a viewer that works in VR. The Quest app is called Into the Scaniverse, and it’s free on the Meta app store.
A Gaussian splat looks like it’s made of fuzzy dots. The Scaniverse mobile app can capture enough detail that those dots fuse together to render high-resolution images that look almost photorealistic.
It’s an early access app, but there are already more than 50,000 3D scenes recorded at locations around the world. Even if you don’t capture any scans of your own, you can become a world traveler without leaving home with just the Meta Horizon app and a Quest 3 or Quest 3S.
Into the Scaniverse lets me view the world from elf height and peek under tree roots.Digital Trends
I’ve used several 3D capture apps in the past and already knew that slow and steady movement provides the best results. I also remembered that circling an area of interest at various heights gives the app more spatial data.
The Scaniverse mobile app shared similar tips, so my first scan took about five minutes, maybe a little longer. My subject was an elf sculpture my wife made for her TraceyTrulyArt Etsy shop. I started low, spiraling around the forest elf that leaned against a moss-covered tree root that formed a natural arch.
After scrabbling around on the ground for a couple of minutes, I stood and slowly circled again. I moved back and went around a few more times. The app takes several minutes to upload and process the data, and I chose the optional enhance step, which added another minute.
With a push on my Quest 3 thumbstick, I can switch to a higher angle and continue to walk through the scene.Digital Trends
It was worth the effort, because the scan was almost perfect. Back home with my Quest 3, I could walk around, the space at my normal height, or push a thumbstick down to “shrink” to elf size and walk under the arch of the tree root.
You can search for it in the Quest app. I named it “Trenton Park Elf.” You can also view it in a desktop or mobile browser, using a mouse or gestures to angle and drag the view. The VR experience is much more immersive.
While I wouldn’t go so far as to say it was better than reality, it allows me to relive that memory as it was or change my perspective for a unique experience that’s only possible in VR. I could change my height in an instant and pass through physical objects, seeing them from the inside out.
Exploring Into the Scaniverse
Scaniverse developer Ninantic posted a video that demonstrates how it looks in the Quest. Of course, the video makes it look effortless, but there’s a bit more work needed to get the best quality.
Beyond my own scans, I browsed the 3D content others have uploaded publicly. It’s also possible to save scans to my own private library.
While there are thousands of locations represented as 3D worlds, the scale is never big enough to explore very far. Still, there are some very nice captures of artwork, architecture, parks, and nature. I enjoyed spending time exploring what was available.
Since public scans are contributed by the user community, the quality varies. The quality suffers if you try to capture an environment instead of circling a subject. It’s best to think of recording an area the size of a small room and accept that the background could be out of focus. Still objects work best, so people, plants, animals, and things that wave in the wind will have distortions or blur.
The most important technique is to move slowly and circle the subject several times at varying heights, tilting your phone up and down to keep the point of interest in view. With enough angles and a steady hand, you’ll get great captures even if you can’t get behind an object.
While my Scaniverse of an art shelf only captured one side, I could move into the shelf and see more.Digital Trends
For example, I recorded a shelf of figurines and ornaments with Scaniverse. The shelf is against a wall, but in VR, I can walk into the shelf and see the art from the side or even peer through the sculptures from behind.
Scaniverse expands the metaverse
To save your own scans, you need Scaniverse for iOS or Android. It’s free and has a quick tour that shows how to capture a Gaussian splat.