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Category: The Hundred Line -Last Defense Academy-

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  • The Hundred Line: Last Defense Academy review: the student surpasses the teacher

    The Hundred Line: Last Defense Academy

    MSRP $59.99

    4.5/5

    ★★★★☆

    Score Details

    “The Hundred Line: Last Defense Academy is a morbidly engrossing tactics RPG that takes the right notes from Danganronpa.”

    ✅ Pros

    • Engrossing story
    • Engaging tactics
    • Charming cast of characters
    • Colorful art style

    ❌ Cons

    • Weak minigames
    • Long load times on Switch

    Buy at Amazon

    When a video game developer makes a big hit that earns it recognition, it’s only natural that it might try to stick with the same formula and try to make lightning strike twice. Atlus’s Metaphor: ReFantazio is a prime example, doubling down on the Persona structure to create a refined RPG that hits a lot of the same beats. Similarly, The Hundred Line: Last Defense Academy, created by Too Kyo Games, heavily borrows elements from Danganronpa. It’s no surprise that the creators behind that eccentric visual novel series are responsible for this excellent new RPG that builds on its DNA.

    The Hundred Line: Last Defense Academy may have the same art style as Danganronpa and some similar gameplay mechanics, but it sets itself apart from from its inspirations to deliver an experience that’s both familiar and fresh. The bloody turn-based tactics, gripping story about saving humanity, and larger-than-life characters make it one of the best RPGs of 2025 and a worthy follow-up to Danganronpa’s legacy.

    A different kind of death game

    Last Defense Academy follows Takumi Sumino, a young boy who wakes up at a mysterious school after his hometown is attacked by aliens. Along with several other schoolmates, he learns that they’re the last line of defense for humanity against these hostile alien invaders whose goal is to capture a powerful artifact buried deep within the school. As part of the Special Defense Unit, Takumi and his classmates have to protect the artifact for 100 days and then are rewarded with a trip back home. There are numerous plot twists and revelations that keep the story exciting, from the origins of the invaders to details about the artifact. It has the same anticipation and suspense that Danganronpa fans have come to expect and love.

    The engrossing story is bolstered by its clever implementation of a New Game Plus system. Whereas other games like God of War Ragnarok or Elden Ring simply just ask players to repeat the same story, Last Defense Academy builds on its gameplay alongside its worldbuilding and lore. The first playthrough is a tight railroad, leading me into one singular conclusion, but New Game Plus features a brand new story filled with even more plot twists and new playable characters.

    There’s an enormous flowchart with multiple endings like a traditional visual novel. What’s even more impressive is that even though some endings are slight variations based on the decisions Takumi makes, many of them are substantial enough to be considered canon endings, even when Takumi is trying to reach an ultimate one where everyone survives the 100 days. There’s no shortage of content in Last Defense Academy.

    Last Defense Academy's mascot, Sirei.
    Too Kyo Games

    Last Defense Academy has its own cast of colorful and zany characters like Danganronpa. Some of the standouts include Kyoshika Magadori, who’s the designated “country bumpkin.” Despite being a samurai, her origins are filled with typical ninja tropes, such as growing up in a hidden village. Darumi Anemiya is inspired by Danganronpa’s sadistic overarching antagonist (but don’t worry, she’s on our side). She frequently makes references to that series, complaining that she’d rather be in a killing game instead where the cast members constantly turn against each other. The over-the-top personalities fit perfectly into the comedic yet grim tone.

    Funny enough, little does Darumi know that she sometimes actually gets her wish. Characters bicker and argue as Takumi futilely attempts to keep the group’s camaraderie intact. This often leads to the group’s demise, not because the main villain destroyed them, but because they couldn’t come together when it mattered the most.

    Throughout the game, Takumi’s leadership skills are repeatedly tested as he has to deal with the consequences of his own actions, resulting in the branching storylines. Regardless, he never gives up hope and fights to the bitter end even when it seems like all is lost. It’s a highly motivating driving force to explore all of the different endings, a feeling I haven’t felt since playing the Zero Escape series.

    Death is the recurring theme explored in the story here, but what makes Last Defense Academy so fascinating is how casually it treats the idea. The school has a machine that can bring people back to life, aptly (and ridiculously) called the Revive O’Matic. Throughout the story, I became numb to characters dying, as they can simply just come back after a short period of time. Death is trivial, until it isn’t. The constant cycle of death and resurrection is eventually disrupted, which gives some of its endings true emotional heft. Ironically, while Takumi’s road to reaching his happily ever after with everyone alive following 100 days is paved with good intentions, it’s also built using the blood and corpses of his own teammates.

    Life after death

    The other bulk of Last Defense Academy’s gameplay involves strategic tactics akin to a Fire Emblem game. Instead of focusing on pure stat numbers, its mechanics emphasize movement and attack range. This avoids min-maxing stat procedures and makes me think more strategically about where to place my attacks to wipe out as many invaders as possible.

    Placement is important because players have limited AP to spend per battle, so they can’t necessarily move all of their units in a single turn. While the small fry invaders only have a single digit of HP, the larger ones have more and reward extra AP when they’re defeated. However, players can’t leave the lowly enemy fodder running about, as they can attack the school itself and take down its barrier, triggering a lose condition. As a result, the gameplay strikes a crucial balance between offensive and defensive play, keeping battles fresh.

    Tactical combat in Last Defense Academy.
    Too Kyo Games

    With every move, the Voltage meter slowly builds up to a limit of 300%. By using a portion of Voltage, units can gain an extra move, a permanent attack boost, or prepare to counterattack against incoming enemy attacks. This adds extra gameplay depth to the otherwise limited movement options.

    What really separates Last Defense Academy’s tactics gameplay from other contemporaries is that it encourages players to kill off their own characters. Because of the Revive O’Matic, I could use death to my full advantage with no punishment. When characters hit critical health, they can fire off their ultimate attacks without using up Voltage at the expense of dying. I’m even rewarded for doing that because it adds another 100% to the Voltage meter and the post-battle results screen adds a bonus score for every character sacrificed.

    I was able to focus more on the joy of tactics when I didn’t have to worry about losing characters permanently. It’s a stark contrast to other tactics games where I’d take every step to ensure that my characters survive. Instead, I happily put them in harm’s way to make them go out with a bang, knowing that they’ll be back in the next enemy wave.

    Death, and its role in battle, struck me the most during my very first boss encounter. At the end of most boss battles, players can select one character to finish off the commander and absorb their power, giving them a permanent power boost. However, the character selection screen is presented in the commander’s point of view, with the Special Defense Unit glaring down with malicious intent and the background soaked in rage-inducing red. It’s almost like the commander is begging for their life to be spared.

    Picking who to finish off the boss in Last Defense Academy.
    Too Kyo Games

    After selecting the character, they slowly walk up to the commander and deliver a killing blow, the screen filled with raining blood and the scene ending on a close up of the chosen character’s face. From that point forward, it made me question the Special Defense Unit’s heroic motives, thinking, “wait, are we the baddies?” I didn’t know the origins of the invaders yet, but as I continued playing and learned more about them, I always kept this moment at the back of my mind.

    Copying homework

    When Takumi isn’t out defending the school, Last Defense Academy is set up similarly to a Persona game. Throughout the 100 days, the Special Defense Unit gathers in the cafeteria to discuss any important events or findings they come across. Interspersed between these story elements are moments where Takumi can do activities across the school. He can hang out with classmates, participate in mock VR battles, and explore outside of school grounds. They’re all worth doing as they provide gameplay benefits to Takumi, like granting BP to upgrade skills, rewarding materials to enhance weapons, or increasing his social stats. The freedom to organize your own schedule makes the 100 days pass by in a breeze.

    There are some story instances where Takumi has to conduct Persuasion Missions to convince his other classmates to fight alongside him. This is one of Last Defense Academy’s few pitfalls. I’m thrust into a minigame where I have to pick the correct phrase and fill out a meter, another gameplay idea clearly borrowed from the Danganronpa games. There’s no fail state and picking the wrong phrase just simply reverts me back to a previous point in the conversation. It’s low stakes and doesn’t add much to the overall experience.

    Sometimes I’m also thrown into a stealth minigame where I have to navigate the school without getting caught. While these minigames are relatively easy compared to forced stealth missions in other games, they happen so infrequently that there doesn’t really seem to be a point to them at all. They would have worked just as well as regular cutscenes.

    Persuasion missions in Last Defense Academy.
    Too Kyo Games

    If you do happen to stumble on the Persuasion Missions and stealth missions, be prepared to wait several seconds. Load times are slow on Switch, and are inconsistent between playing in docked mode versus handheld. Loading times while playing in the latter is somehow faster than the former. The slow load times are also an annoyance when navigating through the school. Other than that, however, there aren’t any other performance issues.

    On the surface, The Hundred Line: Last Defense Academy simply looks like the next mainline Danganronpa game in all but name. However, it does more than enough to separate itself and even pulls off the formula better. With a strong visual novel backbone, Last Defense Academy’s robust RPG systems and story transcends its inspirations. Despite a few red marks on its report card, the student has surpassed the teacher.

    The Hundred Line: Last Defense Academy launches on April 23 for Nintendo Switch and PC.

  • The best games of GDC 2025: Blades of Fire, Hotel Barcelona, and more

    The annual Game Developers Conference is always an exciting place to check out new and exciting upcoming games. It might not have as many of the AAA heavy hitters as a Summer Game Fest, but the events and appointments surrounding this more developer-focused conference has historically housed games that we’ve gone on to love, such as Viewfinder, Venba, and Animal Well.

    This year, I attended my first GDC and played a lot of promising games there. The last couple of years have been rough for the video game industry, and things may get worse before they get better. Despite that, everything I played at GDC 2025 renewed my confidence that there are still many passionate developers working on amazing games that deserve our undivided attention. These nine games stood out enough in particular to make our list of the best games we played at GDC 2025.

    Blades of Fire

    Best of GDC 2025: Blades of Fire
    MercurySteam / Digital Trends

    Blades of Fire was certainly the biggest surprise of GDC 2025 for me, as this new project from the developers of Metroid Dread is far from your typical action game. While elements from games like Dark Souls and For Honor can be seen here, a small taste of Blades of Fire’s weapon forging and directional combat got my attention. I had to be very intentional with how I forged weapons and chose to fight enemies, engaging me in a way I hadn’t felt with an action game in quite a while. I always cherish it when games in well-trodden genres aren’t afraid to take bold swings, and Blades of Fire does just that in an original fantasy world that I’m already yearning to return to.

    Blades of Fire launches for PC, PS5, and Xbox Series X/S on May 22.

    Clawpunk

    Best of GDC 2025: CLAWPUNK
    Kittens in Timespace / Digital Trends

    While I’m not a cat person, games like Bubsy in: The Purrfect Collection and Clawpunk ensured I got my fill of them at GDC 2025. Clawpunk is an action-platformer roguelike where players take control of cats with special abilities and fight through bite-sized, highly destructible levels. It was easy to pick up and play in the middle of a busy conference, and I was left wanting to play more after I had to put the controller down. Games like Stray, A Little To The Left, and even that odd The Game Awards reveal Catly show that there’s quite a demand for games where you control that. Clawpunk could be poised for success if it can entice that crowd to engage with this action-roguelike adventure.

    Clawpunk is in development for PC.

    The Hundred Line -Last Defense Academy-

    Best of GDC 2025: The Hundred Line: Last Defense Academy
    Too Kyo Games / Media.Vision Inc. / Digital Trends

    The Hundred Line -Last Defense Academy- is the first collaboration between Kotaro Uchikoshi, the director of the Zero Escape and AI: The Somnium Files series, and Kazutaka Kodaka, the creator and writer of the Danganronpa games. That match made in heaven results in a tactics RPG/visual novel hybrid that will provide the best of both worlds. It finds a middle ground between Persona and Fire Emblem as a cast of memorable characters with fantastical abilities fight to protect a school from hordes of constantly invading monsters. It has all the charm of its creators’ previous works and has the potential to become a breakout hit.

    The Hundred Line -Last Defense Academy- launches for PC and Nintendo Switch on April 24.

    To a T

    Best of GDC 2025: to a T
    uvula / Digital Trends

    To a T is a new game from Katamari Damacy creator Keita Takahashi, and it was absolutely delightful when I played it at GDC 2025. It’s a cute little adventure game about a young child who can’t break out of a “t” shape, and players control them as they go about their daily life and do things like get ready for school. It’s a quirky little experience, but it is also clearly being spun to ultimately be a game with a message about body positivity, with the line “you’re the perfect shape” constantly being reiterated in the game’s main theme song. Yes, it has a main theme song.

    To a T launches on May 28 for PC, Xbox One, and Xbox Series X/S.

    Shadow of the Road

    Best of GDC 2025: Shadow of the Road
    Another Angle Games / Digital Trends

    Owlcat Games is making a name for itself in the CRPG space by not only developing games like Warhammer 40,00: Rogue Trader but also by publishing other promising CRPGs like Rue Valley and Shadow of the Road. I checked out Shadow of the Road at an indie event during GDC, and its choice to embrace feudal Japan’s history and mythology makes it stand out compared to most modern RPGs. Its turn-based combat also looks like a lot of fun, as there are a lot of strategies to be developed with the positioning of units and modifying turn order in your favor. CRPGs are in fashion again following Baldur’s Gate 3, and Owlcat Games seems keen to capitalize on that through titles like Shadow of the Road.

    An open alpha for Shadow of the Road is available now on PC.

    Hotel Barcelona

    Best of GDC 2025: Hotel Barcalona
    White Owls Inc. / Digital Trends

    Suda 51 and SWERY’s Hotel Barcelona felt like a fairly straightforward action-platforming roguelike when I first started playing it at GDC, albeit one with a memorable aesthetic inspired by horror movies. Then I died, and the real draw revealed itself. With each new run of a level, players are fighting alongside their past lives. This provides a neat visual effect and opens up new combo opportunities as their attacks still damage enemies. Add in the odd flair that comes with these storied developers, like randomly spawning as bigger than usual during one run, and Hotel Barcelona is offering an extremely creative spin on a well-trodden roguelike formula.

    Hotel Barcelona launches for PC, PS5, and Xbox Series X/S this year.

    Mandragora: Whispers of the Witch Tree

    Best of GDC 2025: Mandragora: Whispers of the Witch Tree
    Primal Game Studio / Digital Trends

    If you’re a fan of 2D Soulslikes, Mandragora: Whispers of the Witch Tree needs to be on your radar. It expertly translates the difficult, methodical combat FromSoftware’s games are known for into a 2D format and looks great while doing it. Mandragora’s cel-shaded look is quite beautiful, and plenty of flashy and useful magical attacks take full advantage of that. Developer Primal Game Studios promises that the game will be over 40 hours long and feature New Game+ at release, so Mandragora will offer a whole lot of Soulslike to sink your teeth into.

    Mandragora: Whispers of the Witch Tree launches for PC, PS5, and Xbox Series X/S on April 17.

    Missile Command Delta

    Best of GDC 2025: Missile Command Delta
    13AM Games / Mighty Yell / Digital Trends

    Of all of Atari’s recent retro reimaginings, none have caught my eye in the way Missile Command Delta has. While there’s no narrative to speak of in classic Missile Command, Delta reinterprets that classic into a story-driven game that blends first-person exploration and puzzle solving with turn-based tactical combat. Its first personal exploration reminds me of games like The Witness and American Arcadia, while its tough tactical battles reminded me of classics like Into the Breach. Considering developers Mighty Yell and 13 AM Games have a solid track record as indie studios, I have high expectations for Missile Command Delta when it finally releases.

    Missile Command Delta will be released for PC, PS5, and Nintendo Switch in 2025.

    Herdling

    Best of GDC 2025: Herdling
    Okomotive / Digital Trends

    This game from Far: Lone Sails developer Okomotive is the next indie coming for Journey’s crown. Herdling sees players guide an ever-increasing number of animals into the countryside mountains surrounding a pretty dreadful city. While the controls of herding animals from behind took a little getting used to, eventually I fell into Herdling’s rhythm and came to enjoy the calm, beautiful moments that emerged when dashing across the countryside with wild animals that I had named and freed from that dreary city. Like thatgamecompany’s classic Journey, knowing where to go felt intuitive, and the journey immediately began to feel just as important as the destination.

    Herdling launches PC, PS5, and Xbox Series X/S sometime this summer.

    Pathfinder: Abomination Vaults

    Best of GDC 2025: Pathfinder: Abomination Vaults
    BKOM Studios / Digital Trends

    Classic tabletop game Pathfinder has been getting the attention it deserves from the video game space more than ever in recent years. Pathfinder: Abomination Vaults is the latest example, offering up an action RPG experience that doesn’t remind me of just Diablo, but classic hero-based aRPGs I grew up enjoying, like Marvel Ultimate Alliance. Pathfinder: Abomination Vaults will offer straightforward, Diablo-like fun based on a popular Pathfinder Adventure Path. It’ll support couch co-op, too, an increasing rarity nowadays and something that draws me to the game even though I’m not a diehard Pathfinder fan.

    Pathfinder: Abomination Vaults will be released in 2025 on Steam.

  • The Hundred Line: Last Defense Academy feels like something special

    Every so often, a game feels like it will be the breakout hit in a niche part of the video game space. Persona 5 revitalized a long-running RPG franchise and generally helped make unabashedly Japanese games feel cool again. Fire Emblem Awakening took a struggling strategy game franchise and reimagined it so successfully that Fire Emblem is now a marquee franchise for Nintendo. While The Hundred Line: Last Defense Academy is a new game not part of a long-running series, it’s the culmination of the work of two niche yet beloved game developers.

    Developer Kazutaka Kodaka is known for his work on the Danganronpa games; meanwhile, Kotaro Uchikoshi is known for directing the Zero Escape and AI: The Sominum Files series. Both of these developers’ works have respectable fanbases but haven’t gone mainstream in the same way something like Persona or Fire Emblem have. Now, the two are working together on a title for the first time at Too Kyo Games, and after speaking to them at GDC 2025 and playing the game for myself, this visual novel/tactics hybrid is shaping up to be a can’t miss experience.

    “Do you like Persona?”

    Like Persona, The Hundred Line is about a ragtag group of high school students who must band together to fight off otherwordly forces. The students in The Hundred Line have to do it against their will, though. They all live in a domed city called the Tokyo Residential Complex but are transported to a mysterious school outside of the complex, but are transported to the titular school and tasked with defending it for 100 days with the special powers they get by stabbing themselves in the chest with a magical sword.

    It’s as weird as you’d expect from a game from the minds behind Danganronpa and Zero Escape, but it also shares those games’ strengths. Within moments of meeting each student trapped at the complex, they all felt instantly iconic and memorable. My favorites are Darumi, a deranged student who initially thinks the students have been summoned to the school for a Danganronpa-like killing game, and Shouma, a constantly self-deprecating kid with a frog hat who turns into a Gundam during a battle.

    Most of these story moments play out in the visual novel half of The Hundred Line, which is where this game connects to the developers’ previous works the most. At GDC 2025, Kodaka and Uchikoshi boasted about how the game features lots of animated cutscenes, 100 expressive portraits for each student, and 100 endings that can result from the player’s choices.

    Speaking to Darumi in The Hundred Line.
    Too Kyo Games

    Generally, they want The Hundred Line to offer a little something for everyone. From some, the story may play out in a very serious way. For others, The Hundred Line may become more of a comedy. Regardless of how the story shapes up for you, you’ll still have to fight off monsters in turn-based strategy battles.

    While most strategy games deal with single units, this game focuses on having players take on larger groups of enemies with attacks that hit multiple tiles. Players use AP to utilize attacks from each student. Killing enemies builds up a Voltage meter, and once that passes 100% powerful special attacks can be used to deal even more damage.

    Players will eventually also be able to use powerful attacks to sacrifice units in battles; don’t worry, though, The Hundred Line does not feature permadeath for unit combat. While The Hundred Line isn’t revolutionary for the strategy game genre, I enjoyed the larger scale of its battles. It’s approachable yet distinct enough within the RPG space that I think the game could both attract strategy game fans who don’t typically play visual novels to this game and give visual novel fans another reason to keep playing outside of the story.

    Strategy gameplay in The Hundred Line.
    Too Kyo Gmaes

    If the game strikes that balance, it could become a surprise hit. As my appointment for The Hundred Line at GDC 2025 wrapped up, I had a humorous conversation that stuck with me. “Do you like Persona?” Kodaka asked. “Yes,” I responded. “Everyone who loves Persona will love this game too, so I want this game to sell the same as Persona. Please tell your friends.”

    Joking or not, Kodaka clearly thinks The Hundred Line has the potential to break out in the same way the Persona games did. The more I play it, the more I’m starting to believe that there’s a chance of that really happening.

    The Hundred Line: Last Defense Academy will be released for PC and Nintendo Switch on April 24.