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Category: The Legend of Zelda

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  • The best Zelda dungeons, ranked

    There are a lot of metrics I could use to rank the best Zelda games. I could talk about the best Zelda bosses, the worlds, items, and more, but I believe the dungeons are the biggest individual factor in deciding how each game stacks up to the others. These are the meat of every Zelda game. All the combat and puzzle solving happens here, and the excitement of exploring each one is what pushes us to want to explore these worlds. The boss is the icing on the cake, but a good dungeon can be the highlight of the entire game. Looking back at all Zelda games, I have made some tough calls to bring you a list of the best Zelda dungeons, ranked.

    #10 Eagle’s Tower – Link’s Awakening

    2D Zelda games have a tough time competing with their 3D siblings in terms of dungeons. That extra dimension simply allows for far more creative spaces and layouts, but Eagle’s Tower manages to feel like a true dungeon rather than just a bunch of rooms. The gimmick of carrying a ball to break down the pillars is easy to grasp but also tricky since you have to be careful not to drop it down a pit.

    #9 Snowpeak Ruins – Twilight Princess

    I love it when a dungeon is in an unexpected place. Instead of the usual cave or castle, Snowpeak Ruins takes place in a mansion. Navigating this space is already different from the norm, but made even trickier thanks to the ice. Exploring the old house, using the cannons, and eventually getting the awesome feeling Ball and Chain weapon have frozen this temple into my mind. It is also very refreshing to be given new tasks instead of finding keys to fight the boss over and over.

    #8 Earth Temple – Wind Waker

    I don’t think it is terribly controversial to say that Wind Waker doesn’t have that great of dungeons as a whole. The one standout, however, is the Earth Temple. This comes later in the game and sees Link and Medii navigate it together. By using both characters together — which is a risky mechanic to attempt — the puzzles in this temple can be especially satisfying to complete. I’m also a sucker for light puzzles and undead enemies, so there’s that, too.

    #7 Deepwood Shrine – Minish Cap

    The only other 2D dungeon that stood out was Deepwood Shrine. This is the first dungeon in Minish Cap and does an excellent job at showing off how cool this game’s main mechanic will be. It turns normally inconsequential challenges into tests of skill and logic once you’re shrunk down and viewing the world from that smaller perspective. It even makes one of the most tame enemies a proper and terrifying boss.

    #6 Hyrule Castle – Breath of the Wild

    After hundreds of hours of exploring, finally reaching Hyrule Castle in Breath of the Wild has a lot of expectations to live up to. While it mostly does meet them, I do think it can’t rank much higher than this based on the nature of the game itself. It is fantastic to have a final dungeon that is just a sprawling castle to engage however the player wants, but it also means there isn’t the same quality of design in puzzles or encounters if people can miss or avoid the entire thing. I enjoyed it once, but don’t think I want to see this style of dungeon again.

    #5 Shadow Temple – Ocarina of Time

    Remember that time Ocarina of Time turned into a full-on horror game? If you were a kid playing it like I was, it was burned into your brain. The Shadow Temple is great not just for its vibes, but also for the way the mechanics amplify that feeling of dread. Needing to use the Lens of Truth to see the path at the cost of magic and using Hover Boots to cross gaps while sliding around makes even the mechanics of the dungeon stressful. And what else needs to be said about the boss? This is a dungeon you will love just as much as you fear.

    #4 Sandship – Skyward Sword

    The one standout dungeon from Skyward Sword, which is kind of middling overall, is the Sandship. Like any great dungeon, it melds a new mechanic to puzzle-solving. In this case, that’s time travel — sort of. You will explore an old pirate ship while shifting time in specific spots to solve some very devious puzzles. I’m a sucker for time-based puzzles, and the way the Sandship uses it is unique and a complete blast to experience for the first time.

    #3 Arbiter’s Grounds – Twilight Princess

    Who doesn’t love the Spinner from Twilight Princess? The worst part about it is that it has almost no use outside of this dungeon, but boy, does it get its time to shine here. This giant colosseum was previously a jail and is filled with the ghosts and undead corpses of past prisoners. The aesthetic is cool, but grinding on this spinning top around the edges, leaping across rails, and spinning circles around the boss is a bigger spectacle than the final boss.

    #2 Snowhead Temple – Majora’s Mask

    There are only four main temples in Majora’s Mask, but it makes every single one of them count. For my money, Snowhead is the best. I think the Goron transformation is the best of the bunch, so it has an advantage there, being focused on that mask, but the spiral design of the entire thing always ensures the player knows where they’re going. The boss is also my favorite of the game and is the perfect punctuation mark on this dungeon.

    #1 Forest Temple – Ocarina of Time

    You might be wondering why the boring old Forest Temple made it to the number 1 slot. No, it isn’t nostalgia talking, but the fact that this seemingly simple temple encompasses all the things you want from a Zelda dungeon. It has a creepy, isolated vibe, fun puzzles that aren’t too tough, four distinct challenges with each of the Poes, and a fantastic boss to cap it all off with. No notes.

  • Games weren’t better when you were younger, you’ve just experienced more

    Despite what you might believe, The Legend of Zelda: Ocarina of Time isn’t the greatest game of all time.

    People often say games were better when we were younger, but that isn’t the case. Ocarina of Time might be your favorite game of all time, and that’s fine; it’s mine, too. But it isn’t inherently better because it’s older or more original compared to the games of today. You’ve just seen a lot more.

    When you’re young, you have less experience — not just in gaming, but in everything. You aren’t as familiar with storyline structure. You haven’t seen a wide range of mechanics. The jump from 2D games to 3D games was huge, but graphics have improved in smaller and smaller increments since then. Your 100th ray-traced scene is a lot less impressive than exploring the castle in Super Mario 64 in three dimensions for the first time.

    In short, those games from back in the day that you view as perfect experiences? You’re looking at them through rose-colored glasses.

    Bear with me, though. Just because your memory of a game is tinted with nostalgia doesn’t make it any less valid or important. I have a clear, distinct memory of when I was roughly eleven years old. I’m walking down the street with a close friend on a crisp autumn morning. The sun is shining, and we’re brimming with excitement over The Legend of Zelda: Majora’s Mask‘s Goron Racetrack sequence and how much fun it was. It was a single-player game, experienced together.

    Watching videos of the course, it doesn’t look anywhere near as good as I remember. The mechanics are clunky, and the N64 controller was better suited to being a home defense tool than a game controller. But to an eleven-year-old who had stayed up all night playing the game with his best friend? That experience is unforgettable and unbeatable.

    Ask yourself, is it the games that stand out so much to you, or the memories forged around those games?

    Final Fantasy VII is another example. It was the first JRPG I played that had an overworld map I could explore. Unlocking the Highwind and flying around the world absolutely blew my mind, and finding the secrets hidden around the map felt as rewarding as finding real-world treasure. Every day at recess, my friends and I would talk about what we found (and then we started trading notes on Chocobo breeding).

    I’d be remiss if I didn’t mention my first playthrough of Pokémon Blue. No other gaming experience has quite enthralled me like the ten-hour binge I undertook with my first Charmander, pausing only long enough to replace the batteries in my Game Boy. It was a formative experience in my formative years — but there’s no way I can argue that Pokémon Blue is a better game than later Pokémon titles. I wouldn’t have the patience for its slow battle system today.

    And therein lies another key reason why older games seem better: Nostalgia tends to filter out the negative. Things annoyed you about your favorite games as a kid; you just don’t remember them as clearly as you remember the positive memories. Social media also loves to talk about nostalgia without acknowledging the downsides. Again, to use Ocarina of Time as an example, I can name two parts of the game you likely despised: the Water Temple and anytime Kaepora Gaebora showed up to chat.

    Let’s not even talk about how freakin’ buggy some games could be back then (although, let’s be honest: most Bethesda titles can still give them a run for their money today.)

    I don’t write all of this to disparage Ocarina of Time. Like I said before, it’s my favorite game, and the most influential thing I’ve ever played. It made me want to tell stories that left an impact on someone like Link’s adventure did on me. Without that experience, I probably wouldn’t be here writing this article.

    A young gamer today might get the same experience from Breath of the Wild that I did from Ocarina of Time, or from Clair Obscur: Expedition 33 that I did from Final Fantasy VII. My feelings on those games are the result of timing and circumstance, not some inherent magical quality that video games have since lost.

    Yes, there’s a discussion to be had about a perceived lack of risk in games today versus yesteryear and the factors that surround the industry today, but there have been plenty of games launched in recent years that show the magic is alive and well.

    Clair Obscur is the most recent example that comes to mind (Sorry, Gio, I can’t be normal about it). I began playing it to find out what all the hype was about, and I’ll be honest: I expected a run-of-the-mill RPG. Not much surprises or impresses me these days, especially working in games journalism. So when its story, characters, and gameplay essentially reached through my TV screen and grabbed me by the throat, I was caught off guard.

    Clair Obscur has that special element in spades. A sort of je ne sais quoi, you might say. Every theory I had about the story? Wrong. At no point did I know what was coming next. The graphics and cinematic elements made me think of Final Fantasy VII in the best ways (the fixed-camera shots especially), and the music? Chef’s kiss. Now that I’ve finished the game, optional sections and all, I still want more — and that doesn’t happen often.

    But what also made it special was the interest my wife took in the game. She sat beside me and became just as invested in the story as I was, and we would discuss what we thought was going to happen long after I’d turned off the console. The experience is a precious memory. A single-player game, experienced together.

    It made me realize that every key memory I have about my favorite games involved other people, whether that was playing Majora’s Mask with a childhood friend, battling for the top spot in Halo 2 clan tournaments, or spending too many tokens trying to beat each other’s Dance Dance Revolution score at the arcade.

    Games haven’t lost their magic, nor have they gotten worse over time. It’s still there. You just have to look for it.