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  • If you have an LG TV, you might have received a major Xbox upgrade

    If you’ve been debating buying an Xbox, you might want to think about upgrading your TV instead. Specific smart LG TVs just received the Xbox App, allowing gamers to stream games straight from the Internet without the need for a console. If you sign up for Xbox Game Pass, you can access hundreds of games in its cloud gaming catalog — and if through the Buy and Stream service, you can purchase certain games and play them, even if they aren’t part of the Game Pass lineup.

    There’s a catch, though: you need to have a compatible LG TV for this to work. Xbox writes, “Available on LG TVs with webOS 24 or newer versions. This includes select 2022 and 2023 models which have been updated to software version 23.20.01 or higher, including 2022 OLED TVs, and 2023 OLED, QNED, Nanocell, and UHD TVs.” The press release also states that LG smart monitors with webOS24 or later are also compatible.

    Not only do you not need an Xbox console, but you don’t need an Xbox controller, either. As long as you have a compatible Bluetooth controller, you can game to your heart’s content — and yes, PlayStation Dualsense controllers work, too.

    Xbox Cloud Gaming has progressed forward in leaps and bounds from where it once was, and now you can play even fast-paced titles with minimal input lag. While it’s probably still not a great idea to try playing a competitive fighting game over a cloud network, racing games like Forza Horizon 5 both play and look great. You can also experience new titles like Avowed, Atomfall, and even Call of Duty: Black Ops 6.

    All you have to do is go to the LG Gaming Portal and download the Xbox app. Once you’ve done that, create an account (or log in) and you’ll be ready to play. Fair warning: it can be addictive, so make sure you’ve got time set aside to dedicate to a gaming binge.

  • If you have an LG TV, you might have received a major Xbox upgrade

    If you’ve been debating buying an Xbox, you might want to think about upgrading your TV instead. Specific smart LG TVs just received the Xbox App, allowing gamers to stream games straight from the Internet without the need for a console. If you sign up for Xbox Game Pass, you can access hundreds of games in its cloud gaming catalog — and if through the Buy and Stream service, you can purchase certain games and play them, even if they aren’t part of the Game Pass lineup.

    There’s a catch, though: you need to have a compatible LG TV for this to work. Xbox writes, “Available on LG TVs with webOS 24 or newer versions. This includes select 2022 and 2023 models which have been updated to software version 23.20.01 or higher, including 2022 OLED TVs, and 2023 OLED, QNED, Nanocell, and UHD TVs.” The press release also states that LG smart monitors with webOS24 or later are also compatible.

    Not only do you not need an Xbox console, but you don’t need an Xbox controller, either. As long as you have a compatible Bluetooth controller, you can game to your heart’s content — and yes, PlayStation Dualsense controllers work, too.

    Xbox Cloud Gaming has progressed forward in leaps and bounds from where it once was, and now you can play even fast-paced titles with minimal input lag. While it’s probably still not a great idea to try playing a competitive fighting game over a cloud network, racing games like Forza Horizon 5 both play and look great. You can also experience new titles like Avowed, Atomfall, and even Call of Duty: Black Ops 6.

    All you have to do is go to the LG Gaming Portal and download the Xbox app. Once you’ve done that, create an account (or log in) and you’ll be ready to play. Fair warning: it can be addictive, so make sure you’ve got time set aside to dedicate to a gaming binge.

  • Xbox to give The Outer Worlds 2 the Starfield treatment at Games Showcase 2025

    This year’s Xbox Games Showcase will be streamed on Sunday, June 8 at 10 AM PT/1 PM ET and immediately followed by The Outer Worlds 2 Direct. If you’ve been waiting for more information on the sequel to Obsidian’s 2019 quirky space RPG, this is your chance.

    Xbox says this showcase will follow the pattern of its 2023 and 2024 showcases, giving a deep-dive on the biggest game of the show — in this case, Outer Worlds 2and will “bring you inside the walls of Obsidian Entertainment, revealing new gameplay, details, and developer insights.”

    Besides a closer look at Outer Worlds 2, the showcase promises to give viewers “a look at upcoming titles from across first-party studios, in addition to incredible new titles from our third-party partners across the globe.”

    Not sure what time the show will air in your timezone? Xbox provided the following breakdown:

    • PDT: June 8, 10am
    • EDT: June 8, 1pm
    • BST: June 8, 6pm
    • CEST: June 8, 7pm
    • JST: June 9, 2am
    • AEST: June 9, 3am

    The event is digital-only, so the only official place to see it is through Xbox-approved sources. You can tune in on YouTube, Twitch, or Facebook, and there will be livestreams in both American and British Sign Language for those hard-of-hearing.

    As expected, Xbox is vague about exactly what games might be shown at this showcase. We don’t expect much in the way of hardware news, so don’t get your hopes up about the rumored Xbox handheld. What we can hope to see — keeping in mind that we’re just speculating at the moment — is more news on upcoming titles like Tony Hawk Pro Skater 3 + 4, Shadow Labyrinth, Marathon, and more.

  • Switch 2 vs Xbox Series X: which system is right for you

    Gamers love to compare one console to another to know which will provide the best experience. The latest entry in the console market is the Nintendo Switch 2, which crushes the previous version when directly comparing the Switch 2 vs. Switch, but that’s to be expected of any generational leap. The more interesting questions are how things shake out with the Switch 2 vs. PS5, Switch 2 vs. Steam Deck, and Switch 2 vs. Xbox Series X. Technical power is one thing, but there’s more to a console than just raw power. We have compared everything a gamer should consider when deciding whether or not to buy a new console, from the best games to controllers and price, to make sure you know which console is right for you.

    Switch 2 vs Xbox Series X specs

    Nintendo Switch 2 Xbox Series X
    Size 3.9mm thick 15.1 x 15.1 x 30.1 cm
    Weight TBD 9.8 pounds
    Screen 7.9-inches, 1080p HDR, 120Hz.  N/A
    CPU/GPU Custom Nvidia chip 3.8GHz Custom Zen 2,
    12 TFLOPS 1.825GHz RDNA 2
    Storage 256GB 1TB custom NVME SSD
    Wireless Yes Wi-Fi 5
    Video output 4K docked via HDMI, 1080p handheld, HDR and ray tracing support Up to 4K, HDR and ray tracing support
    Speakers Stereo N/A
    USB connector 2 USB Type-C ports USB-A
    Headphone/mic jack Built-in mic with noise-cancelling tech, but an audio jack is included in the new Pro Controller 3.5mm stereo on controller
    Game card slot  Nintendo Switch game cards Disc drive or digital only
    microSD card slot Supports microSD Express N/A
    Internal battery Lithium-ion battery/522mAh or ~20Whr N/A
    Battery life 2 – 6.5 hours N/A
    Charging time TBD N/A
    Availability Launching on June 5 Available now

    Even for those who are technologically knowledgable to compare CPU and GPU specs will be at a loss here since Nintendo has been tight-lipped about the specifics of its chipsets. All we know is that it holds some form of custom Nvidia chip, but the more interesting thing to compare is what both systems are capable of doing.

    Both the Xbox Series X and Switch 2 have the potential to hit 4K graphics (only while docked in the Switch 2’s case) and frame rates of up to 120. That said, not many Series X games hit either of those high-end targets, with most offering performance and quality modes that aim for 60 to 120fps or 4K. While we only have a small sample size of Switch 2 games right now, we see a similar story with Metroid Prime 4: Beyond. This game in docked form can run at either 4K 60fps or 1080p 120fps. However, we don’t expect this to be the standard since this is a Switch 2 Edition of a Switch game.

    The Switch 2’s internals not only allow for HDR like the Series X, but it also now supports both DLSS and ray tracing. DLSS, in particular, could help achieve those higher frame rates without losing visual quality. Xbox Series X uses a technology similar in AMD’s FSR and is also capable of ray tracing.

    Storage-wise, it looks like the Series X has a huge advantage here, but that isn’t necessarily true. While Xbox’s 1TB system easily clears the Switch 2’s 256GB, game sizes are vastly different on each platform. Most major Xbox Series X games are reaching sizes close to, or even above, 100 GB per game, which will quickly fill up that 1TB drive. Switch 2 games, at least so far, are remarkably small. The largest we know of right now is 64 GB, with most falling between 5 and 10 GB. We will have to see how game sizes look going forward, but in terms of how many games you can expect to fit on each console before expanding their storage, the Switch 2 looks like it will be able to hold more.

    Switch 2 vs Xbox Series X design and features

    There’s not much to say about the Series X design, which could be a positive for most. It is a basic tower design that is simple and unobtrusive to have in your home. You can spice it up with different wraps, and there are a few color variations, but it is not meant to stand out.

    Beyond games, the big feature going for the Series X is Game Pass. This subscription model comes in several tiers that give its subscribers access to a catalogue of free games from first and third parties to download ranging from the original Xbox to modern games, online multiplayer, PC access, and cloud streaming, depending on the tier. This does allow you to play Series X games on the go, though you will need other hardware to do it.

    The Switch 2 is far smaller, whether in handheld mode or docked. Handheld mode is still the Switch 2’s defining feature and is ready to go right out of the box. It also includes its own subscription service called Nintendo Online and the Expansion Pass. At the highest level you get online multiplayer and access to tons of retro games from the NES up to the GameCube.

    Switch 2 vs Xbox Series X controllers

    The Xbox Series X controller is simple but effective. It is perfectly functional in every way but with nothing that makes it stand out. You can opt for a more expensive Elite version to give you more customization options and back paddles, however. There are also plenty of alternative controls, from the accessibility focused Adaptive controller to fight sticks and racing wheels.

    Meanwhile, the Switch 2 Joy-cons are upgraded versions of the original. You can use them connected to the system via magnets or wirelessly in two halves as before, but now they also have mouse-like functionality. Placing one down on a flat surface lets you use it as though it were a mouse to make aiming in FPS games or navigating menus in strategy games far easier, though not all games are guaranteed to support this. If you wanted a more traditional control option, there’s also a new Pro controller with a layout very similar to Xbox’s that even has back paddles. There is also the new C button to activate GameChat, which allows players to voice chat directly through the system without the need for a headset.

    Switch 2 vs Xbox Series X games

    In recent years, Xbox has been drifting away from exclusives and putting more games on competing hardware, including the Switch. We haven’t seen what plans there are for more Xbox games coming to Switch 2, but we assume every game that can be ported will be, even if it isn’t right away. Xbox still gets nearly every major third-party game that hasn’t struck a deal with either Sony or Nintendo, however, so it isn’t lacking for games.

    The Switch 2 obviously remains the only place to play Nintendo games. You will never see Mario or Link on an Xbox unless there’s some massive shakeup. With more Xbox and other third-parties eager to embrace the Switch 2 as a platform, you can get the best of all worlds with the Switch 2.

    Switch 2 vs Xbox Series X price

    Normally, price would be the easiest comparison point, but things are a little muddled at the moment. Currently, the Switch 2 comes with a $450 price tag, but that may not be the case for long. Preorders were already delayed due to tariff announcements, and Nintendo may be forced to alter the price to reflect that.

    The normal 1TB Xbox Series X still costs $500 or $450 for the all-digital version at the time of writing for a new unit, with a 2TB option also available for $600.

  • South of Midnight review: a heartfelt ode to America’s deep South

    South of Midnight

    MSRP $40.00

    3.5/5

    ★★★☆☆

    Score Details

    “South of Midnight is a tremendous display of artistry, even if its gameplay doesn’t hit the same heights.”

    ✅ Pros

    • Heartfelt story
    • Striking art direction
    • Incredible music and sound
    • A compact adventure

    ❌ Cons

    • The back half drags
    • Repetitive structure
    • Combat gets old fast

    In the quiet town of Prospero, the Southern American setting of South of Midnight, the pains of the past leave a permanent mark. Trauma is not a scraped arm that fixes itself after a few days; it is a visible scar that can not heal on its own. It lives in the soil. It soaks into the trees through their roots. It thickens the swamp water and buzzes in the air alongside the mosquitos. If left untreated, it’s bound to get infected.

    Developer Compulsion Games explores that idea in its latest action-adventure title, one that’s as invested in inventing a magical realist fantasy as it is diagnosing an illness in America’s real deep South. The specters of poverty and inequality lurk in the shadows like timeless folktale monsters. Prospero’s residents dare not say their names out loud; anyone who does ends up immortalized in a stray note left behind in an abandoned home. Rather than hiding from that darkness, South of Midnight recognizes that we can’t solve problems by ignoring them and assuming they’ll naturally resolve with time. We have to help our communities heal so the beauty within them can continue to blossom.

    South of Midnight is a weighty adventure that pays tribute to the deep South with astonishing art, impeccable sound design, and the best music you’ll hear in a video game this year. It’s an emphatic journey about connecting with our most vulnerable neighbors when they need it most rather than leaving them to suffer alone. The artistic craft on display is unimpeachable, though the full package is weighed down by the demands of a big genre game that Compulsion isn’t fully able to keep up with.

    There’s no place like Prospero

    In an opening not so dissimilar to The Wizard of Oz, South of Midnight opens with a storm. Hazel, a teenage track star, and her mother are preparing to evacuate their small, rickety home when the two butt heads amid the tension. Next thing you know, the house is swept away into a raging river, separating the two women. After discovering that she has thread-controlling Weaver powers, Hazel sets out on a journey through Prospero to track down her mother (and their lost home) and reconcile with her before it’s too late. That sweet and simple mother-daughter tale makes up the story’s central artery, but blood pumps into its heart from multiple directions.

    The narrative’s real draw is broader, as Compulsion uses its fictional town to explore the very real struggles of the deep South, particularly focused on the Black communities within it. Prospero is a quiet bayou town where history can be felt in its bones. The streets are lined with rundown houses that have been repossessed from families that are nowhere in sight. Scattered notes paint a damning picture of the exploitative factories on the outskirts of town that have worked Prospero’s residents to the bone for little pay and unsafe working conditions. Local eccentrics live on the edges of society like outcasts, all while holding in decades’ worth of personal tragedy.

    Hazel holds a bottle in South of Midnight.
    Compulsion Games

    It’s a magical realist setting filled with monsters inspired by Cajun folklore, but there’s a sobering reality under all the fantastical layers. This isn’t so far off from real towns in the American South where residents have been left to fend for themselves by a government that is keen to pretend that the injustices of the past are ancient history. It’s a primarily Black community where you can still feel the long-term effects of racial injustice. The story rarely calls explicit attention to those historical undertones, but you can feel how hard generations have worked to rebuild Prospero into a safe haven with no resources.

    Hazel’s story is as much about reconnecting with her mother as it is learning to be a part of that community. The game’s 14 chapters take her to different parts of town where she encounters local legends tied up in tragedy. Exploitation, death, and kidnapping still haunt the people of Prospero, often manifesting as folk creatures like the Rougarou. Hazel isn’t just tasked with slaying monsters, including an army of Haints that have sprouted up around town; her job is to listen to those who have been left to suffer in silence. Each chapter is about giving empathy to those who desperately need it and using Hazel’s Weaver powers to bandage wounds that have been left to fester.

    A standout example of that comes early on as Hazel must help out a giant catfish that has found itself ensnared in the branches of an enormous tree. What starts out as a standard video game mission full of platforming soon reveals itself to be the tragic tale of Benjy, a child whose brother left him to die in the trunk of a tree. It’s South of Midnight’s central metaphor: the unresolved pain of a community has been baked into bark that towers over the town. It’s not just the people of Prospero who need help healing, but the land itself.

    The voice cast works hard to sell those feelings, fully committing to the setting. Adriyan Rae in particular owns her role as Hazel, putting forth spunk and compassion in equal measure. You feel like she’s someone who really cares about her town and wants to take care of her own, even if she’s still a teenage wiseass at heart.

    South of Midnight’s story does start to unravel around its halfway point. Hazel’s relationship with her mother takes too much of a backseat around that point, as the adventure seems more invested in paying visual homage to New Orleans and other pockets of the region. It all wraps up a little abruptly considering how emotionally charged the first half is. It’s a moment where I’m left to question whether or not the project is a bit too much of a sightseeing adventure for Compulsion, a studio based out of Canada. There’s enough sensitivity here, though, to dispel that worry. The studio creates a fictional town here that feels rooted in authenticity. It’s the kind of story that big budget video games have rarely, if ever, dared to tell. Those tales, these places, this history — it all deserves a spot on center stage.

    Sights and sounds

    Though South of Midnight’s story is rooted in deep-seeded trauma, Compulsion’s aim isn’t to take pity on the South. Instead, it seeks to celebrate the rich culture and history of the region. That comes through in art, music, sound, and lots of references to great art of the area. All of the literary references that should have been in Split Fiction are here instead, with homages to Flannery O’Connor, Zora Neale Hurston, William Faulkner and more. The story itself plays out like a tribute to Daniel Wallace’s Big Fish, fusing Southern gothic with the kind of magical realism that’s well-suited for a larger-than-life video game adventure.

    Hazel talks to a catfish in South of Midnight.
    Compulsion Games

    You can feel the genuine admiration for the South from the breadth of film and literary references, and that same care is baked into every step of the creative process. The most striking example of that is South of Midnight’s art style, which pulls its inspiration from stop-motion animation (while still maintaining a smooth framerate on top of an “animating on twos” effect). It’s not just a flashy gimmick; it’s what the story calls for. Compulsion tells a human tale here where you can feel the imprint of history’s thumb in every corner of the world. There’s no better way to capture that than by referencing a medium defined by its hand-crafted element. These aren’t robotic assets copied and pasted throughout the world. Everything, from Hazel’s face to quilts draped over banisters, feels like it was made by hand. The effect doesn’t quite go as far as Harold Halibut, a 14-year project painstakingly made through photogrammetry, but Compulsion does an impressive job of mimicking the medium in 3D.

    There’s a level of detail here that I’ve rarely seen games like it achieve. Every single corner of Prospero feels like a distinct space. Houses aren’t just copied and pasted buildings reused in each chapter. Each one has an entirely different layout, cluttered with items and memories that tell a story. A ratty mattress shoved under a staircase tells me exactly how one family was living. Other spaces I visit have walls covered in crosses or family photos. I can feel the people who have been left behind everywhere I go. They are always with me.

    While that art is sure to turn heads, sound is South of Midnight’s secret weapon. That starts with its phenomenal original score, which fuses rustic folk music, big band jazz, and gospel to create a video game soundtrack unlike any I’ve heard at this scale. It’s an ever-changing ode to the music of the South that fluidly bounces between lonely banjo twanging and the kind of exuberant orchestral showtunes that you’d expect out of a 90s Disney movie.

    What’s more impressive is the quiet moments. Usually when I stand still in a video game, there’s not too much to hear. Maybe I’ll catch a bit of environment noise and a bird or two, but it tends to be just enough background noise to create a sense of space. South of Midnight, on the other hand, understands that nature is an orchestra. When I stand still here, I can hear a thick pack of mosquitos buzzing through the air, birds squawking in the distance, a frog croaking at my feet. When I close my eyes, I can feel the environment. The swamp air fills my lungs. The heat of the bayou sun touches down on my skin. I can see the golden yellow light illuminating the dead grass. Video games simply don’t sound like this, and I don’t know if I’ll ever be able to hear something like Assassin’s Creed Shadows the same way again after this.

    I’d wager that a lot of these strengths come from South of Midnight’s compact scope. It is not trying to be an enormous, open-ended adventure with tons of space to explore. While that always sounds more freeing for players, it tends to be restrictive for the artists who need to fill the canvas. The bigger the game, the less hand-crafted it tends to feel. Assets are reused, music repeats, cost-saving tricks are implemented. By keeping things slim, Compulsion is able to put more care into everything it touches so that it can bring the South to life in a way that feels thoughtful and authentic.

    A so-so adventure

    The artistry of it all is remarkable, but Compulsion runs into conflict when trying to balance its artistic ambitions with what’s expected of an action-adventure video game of this scale. This is the largest project the studio has ever produced and I can feel that inexperience rear its head here and there. That isn’t to say that South of Midnight isn’t a perfectly fine action-adventure game. It is, even if it’s not striving to be mechanically inventive. It’s more that Compulsion struggles to string some good ideas through a full 12 hour story.

    Gameplay plays out as a traditional third-person adventure game. Hazel can double jump and air dash from platform to platform, occasionally clamoring up painted cliffs like Nathan Drake. It’s a straightforward, linear adventure formula — and it’s fitting for the story. South of Midnight is meant to feel like a timeless folktale. It makes sense for it to play out like a foundational adventure game, something that feels canonical. While playing, I was brought back to genre classics like Beyond Good and Evil that were able to fully transport me to another place without leaning too heavily on the concept of “immersion” to create bloated worlds. This is similarly laser-focused, like a tale sprung out of a storybook’s pages.

    It’s just the execution that doesn’t fully bring that vision together. What initially feels refreshing becomes formulaic by the second half. Chapters have me collecting memories in bottles, fighting through repetitive arena fights with Haints, and running through an occasional platforming gauntlet where I inevitably need to wall run and skirt around thorny plants. As soon as I could identify the pattern, the otherwise natural world began to feel too mechanical for its subject matter.

    Combat is the primary issue. Every battle drops Hazel into a round arena where a few different kinds of Haints spawn in. She can hit her enemies with basic slashes, but also use her Weaver powers to bind enemies, mind control them with her trusty doll companion, push them away, or drag them closer. I found a great flow in the early chapters as I learned how to use my powers to create distance between enemies, carefully timing my finishing maneuver to unravel a foe and get a bit of health. There’s a little bit of Kena: Bridge of Spirits, Hogwarts Legacy, and even Doom in here, which gives combat encounters a great sense of (literal) push and pull.

    There aren’t enough tricks here to sustain the amount of fights that feel needlessly crammed in here, though. I had learned just about every trick I could in the first third, with only a few extra skills to unlock that mostly buffed the effectiveness of my skills. It feels perfectly satisfying to yank Hazel towards an enemy, bind it in thread, hit it with a few slashes, and repel it into a wall to get some separation, but that loop never really changes, even as it introduces beefier Haints that just require more slashing to defeat. The only reprieve comes in a handful of exhilarating boss fights, like a clash with Two-Toed Tom, a giant gator who gnashes at me with its jaws as I try to stun it with the ring of a church bell.

    Hazel fights Haints in South of Midnight.
    Compulsion Games

    The more the second half dragged, the more I wished that South of Midnight wasn’t constrained by its action-adventure game needs. It is doing so much to set itself apart from its peers in its sound, art, and narrative, but so much of its gameplay feels obligatory. There has to be combat, and lots of it, to fulfill the “action” half of the genre. My Weaver powers have to be used to collect hundreds of Floofs from the same few environmental puzzles that get me to walk off the beaten path and extend the runtime. Even at a brisk 12 hours, the adventure feels longer than it is as it drags me through the motions. Sometimes, I found myself wishing that Compulsion had taken everything here and compressed it into one heck of animated film instead.

    I’m glad that it didn’t, though. South of Midnight is daring for something of its scale, putting its faith in players’ desire for video games that reflect reality rather than shy away from it. As fantastical as it all is, this is a story meant to pull us closer to the very real struggles that people in forgotten pockets of America face. It wants players to confront wealth inequality rather than use it as toothless set dressing. It wants us to consider how Black communities are often left behind. It wants us to accept that America’s dark history is not a distant memory, but a disease that will continue to mutate until we take meaningful steps to make amends. It is a healing process that requires human hands.

    Just as a stop motion figure can not walk without someone there to articulate its limbs, our world stops moving the moment we decide that it doesn’t need us to support it anymore.

    South of Midnight was tested on Xbox Series X.

  • Microsoft may be testing a handheld-focused Xbox UI for Windows 11

    Gaming on your Windows PC or gaming handheld could soon feel a lot more like firing up an Xbox. Recent clues hidden within the latest Windows 11 Insider Preview hint at Microsoft’s plans to introduce a dedicated Xbox interface designed to bring console-like simplicity directly to PCs.

    An insider on BlueSky named XenoPanther discovered references to an “Xbox UI” hidden within Windows 11’s latest build, suggesting users may soon be able to boot directly into a full-screen gaming experience. Specifically, the references found by XenoPanther, discovered in a “Gaming_GamingPosture_ChooseHomeApp” area, include options to boot into a full screen experience at the device’s startup, and “Choose your full screen experience”.

    This new mode, potentially accessible through an “Xbox Game Services” app, could transform the standard Windows desktop into a more streamlined, gamepad-friendly environment better suited for playing on the go.

    If it comes to fruition, this change could signal a change for PC gamers who have long struggled with Windows’ controller-based navigation. A dedicated Xbox UI could take away many of the frustrations associated with gaming on a traditional desktop and instead offer a more intuitive, console-like experience with gamepad control integrated from the beginning.

    The potential Xbox interface aligns perfectly with Microsoft’s broader vision of unifying the Xbox and Windows ecosystems—an ambition championed by Xbox head Phil Spencer. By creating a familiar console-like experience on PCs, Microsoft could significantly enhance accessibility to services such as Xbox Game Pass, making them even more appealing to gamers.

    Although Microsoft has yet to officially announce these plans, the timing is strategic, especially as competition heats up from alternatives like Valve’s Steam Deck and SteamOS. With handhelds like the Asus’s ROG Ally handheld becoming increasingly popular, Windows 11 could position itself as the ultimate hybrid platform. There’s no confirmation on if or when these changes will come to pass, but it’s looking increasingly more likely.

  • New teaser hints at upcoming Asus and Xbox collaboration

    Asus has hinted at a collaboration with Xbox, leading to speculation about a potential new handheld gaming device. A teaser posted by Asus suggests that its ROG Ally lineup may be expanding with Xbox integration, fueling rumors of an official Xbox handheld.

    The teaser video, posted on the Republic of Gamers Twitter account, features the ROG robot mascot tinkering with some software and entering a machine, where an ROG Ally X console and an ROG Raikiri Pro Xbox controller accidentally slip in before the machine closes. This seemingly merges the two devices,  and while the final product isn’t fully revealed, it appears to be an Asus ROG Ally-style handheld with diagonally positioned LED-lit analog sticks.

    Notably, the official Xbox Twitter account responded to Asus’ teaser with the “awkward look monkey puppet” meme. Since Xbox reacted rather quickly after Asus’ tweet, it is safe to believe the exchange was a coordinated effort, hinting at a planned collaboration.

    The ROG Ally, Asus’ handheld gaming console, runs Windows and supports Xbox Game Pass, allowing users to play Xbox titles on the go. A deeper integration with Xbox could mean better software optimization, exclusive features, or even a dedicated Xbox handheld built with Asus hardware. Given Microsoft’s recent push for cloud gaming and Game Pass expansion, a handheld device designed for Xbox gaming could be a logical next step.

    Rumors of an Xbox handheld have circulated for years, but Microsoft has yet to release a dedicated portable console. Instead, it has focused on cloud gaming and expanding Xbox services across multiple platforms. A partnership with Asus could allow Microsoft to enter the handheld market without developing its own hardware from scratch.

    Some speculate that this collaboration may lead to an updated ROG Ally with Xbox-specific features, such as a custom UI, pre-installed Xbox services, or enhanced compatibility with Microsoft’s ecosystem. Others believe it could be an entirely new device aimed at cloud gaming or local Xbox game streaming.

    Neither Asus nor Microsoft have revealed concrete details about the partnership, but with the teaser already generating buzz, an official announcement may be on the horizon. Whether it’s a software-focused collaboration or a full-fledged Xbox handheld remains to be seen, but the prospect of a portable Xbox gaming experience is sure to interest gamers looking for more ways to play on the go.

  • Monster Hunter Wilds’ first update is just around the corner, and it’s a big one

    Capcom announced the first Monster Hunter Wilds title update, and it will be here — for free! — on April 3, 2025. The update brings some serious changes to the game, including the addition of the Grand Hub and a new mini-game called Barrel Bowling that’s exactly what it sounds like: tossing barrel bombs into a line of targets.

    The trailer opens with Diva singing, and players will be able to watch her perform at The Grand Hub on a regular basis. Title Update 1 also brings Arena Quests, the first Cosmetic DLC Pack, and much more.

    If you’ve already conquered the monsters available in the base game, good news: Mizutsune, a slithery serpent-like monster, has returned. You’ll need a different approach to take down this beast than previous creatures, so gear up for a challenge.

    Monster Hunter Wilds update roadmap
    Image used with permission by copyright holder

    Title Update 1 also lays the groundwork for Arch-tempered Rey Dau to appear in an event quest at a later date between April 30 and May 21, along with a new set of equipment that can be forged from its scales. Zoh Shia is also available in repeat hunts, but you’ll need to reach Hunter Rank 50 first.

    Additional free content will also be available for all hunters, like the option to change Alma’s outfit in the Appearance Menu and customize her glasses. A full set of gestures from previous games in the series are also coming back.

    April 23 marks the kickoff of the Festival of Accord: Blossomdance event. This is Monster Hunter Wilds’ take on the cherry blossom festival, and there will be unique equipment, gestures, and much more to unlock for players that participate. This will run until May 7, so you have plenty of time to earn all the rewards.

    Title Update 2 is planned for release sometime this summer. Before that, Capcom has announced a collaboration with another still-unknown property, but you can bet it’ll be fun.

    Monster Hunter Wilds has already proven its popularity by crushing previous record player counts, and these free updates serve to bring in even more players.

  • This month, Xbox Game Pass goes post-apocalyptic

    March is a great month for Xbox Game Pass, with multiple day-one drops including 33 Immortals and Atomfall, as well as even more titles coming to Game Pass Standard. Unfortunately, the addition of new games also means some of your favorites will be leaving Game Pass. We’ll have a full list of the titles you should binge while you still can at the end of this story.

    March 18: 33 Immortals

    33 players outrun fire in 33 Immortals.
    Thunder Lotus

    For starters, 33 Immortals is available today on both Game Pass Ultimate and PC Game Pass. This co-op roguelike teams you up with 32 other players to take on huge monsters and challenging bosses. Fight until you fall, and then permanently upgrade your character for the next run.

    March 20: Mythwrecked: Ambrosia Island

    Mythwrecked: Ambrosia Island key art
    Image used with permission by copyright holder

    This month’s Game Pass additions are particularly divine. Mythwrecked: Ambrosia Island comes to the service on March 20, putting you in the shoes of a backpacker shipwrecked on an island. You aren’t alone, though; the Greek gods are all there, but they’ve lost their memories. This cozy title is all about befriending and saving these mythological figures.

    March 25: Blizzard Arcade Collection

    Old-school arcade fans can celebrate with The Blizzard Arcade Collection, containing classic games like Blackthorne, The Lost Vikings 1 & 2, Rock N Roll Racing, and RPM Racing. The collection also has fun extras like concept art, interviews, and more.

    March 27: Atomfall

    Combat in Atomfall
    Rebellion

    Another major day-one release, Atomfall takes inspiration from the real-world events of the Windscale nuclear disaster in Northern England. With a lot of Fallout-like vibes, Atomfall has you explore the quarantine zone, fighting irradiated monsters, bartering for supplies, and so much more.

    Game Pass Core

    In addition to a slew of new titles joining the library, Game Pass Core is getting Octopath Traveler II and Train Sim World 5 tomorrow. On March 26, the delightful roguelike-meets-monster-taming game Monster Sanctuary joins Game Pass Core, alongside Tunic and Batman: Arkham Knight.

    Leaving March 31

    Unfortunately, several fantastic games are leaving Game Pass at the end of the month. These include even more of the Yakuza franchise, as well as Hot Wheels Unleashed 2 and Monster Hunter Rise.

    • MLB The Show 24 (Cloud and Console)
    • Lil Gator Game (Cloud, Console, and PC)
    • Hot Wheels Unleashed 2 (Cloud, Console, and PC)
    • Open Roads (Cloud, Console, and PC)
    • Yakuza 0 (Cloud, Console, and PC)
    • Yakuza Kiwami (Cloud, Console, and PC)
    • Yakuza Kiwami 2 (Cloud, Console, and PC)
    • Yakuza Like a Dragon (Cloud, Console, and PC)
    • The Lamplighter’s League (Cloud, Console, and PC)
    • Monster Hunter Rise (Cloud, Console, and PC)